Esempio n. 1
0
    // Initialization code
    private void init()
    {
        // Initialize (seen in comments window)
        print("UDP Object init()");

        // Initialize the reference for other game objects (Implementation Specific)
        pbc1 = GameObject.Find("Bar 1").gameObject.GetComponent <ProgressBarController>();
        pbc2 = GameObject.Find("Bar 2").gameObject.GetComponent <ProgressBarController>();
        pbc3 = GameObject.Find("Bar 3").gameObject.GetComponent <ProgressBarController>();
        pbc4 = GameObject.Find("Bar 4").gameObject.GetComponent <ProgressBarController>();

        // Create remote endpoint (to Matlab)
        remoteEndPoint = new IPEndPoint(IPAddress.Parse(IP), portRemote);

        // Create local client
        client = new UdpClient(portLocal);

        // Local endpoint define (where messages are received)
        // Create a new thread for reception of incoming messages
        // Thread runs in the background and does not interfere with the main application
        receiveThread = new Thread(
            new ThreadStart(ReceiveData));

        // Run the thread in the background
        receiveThread.IsBackground = true;
        receiveThread.Start();
    }
 private void MakeInstance()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Esempio n. 3
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    public void SetFillAmount(int tier1, int tier2, int tier3, int maxFill, int numScore)
    {
        float amt = (float)numScore / (float)maxFill;
        ProgressBarController pbc = transform.Find("ProgressUI").GetComponent <ProgressBarController>();

        pbc.CheckStarFill(tier1, tier2, tier3, numScore);
        progressBar.GetComponent <Image>().fillAmount = amt;
    }
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }

        progressBarImage = GetComponent <Image>();
    }
        public void Awake()
        {
            game = GameManager.Instance;
            progressBar = GameObject.FindWithTag ("progress-bar").GetComponent<ProgressBarController> ();

            timerRenderer = GetComponent<Renderer> ();
            playersObject = GameObject.Find ("Players").transform;
            timer = new Timer (this);
        }
    private void Start()
    {
        face                   = GameObject.FindGameObjectWithTag("PlayerFace");
        leftArm                = GameObject.FindGameObjectWithTag("PlayerLeftArm");
        rightArm               = GameObject.FindGameObjectWithTag("PlayerRightArm");
        legs                   = GameObject.FindGameObjectWithTag("PlayerLegs");
        progressBar            = GameObject.FindGameObjectWithTag("ProgressBar").GetComponent <ProgressBarController>();
        leftUpperArm           = GameObject.FindGameObjectWithTag("PlayerLeftUpperArm");
        leftLowerBackgroundArm = GameObject.FindGameObjectWithTag("PlayerLeftLowerBackgroundArm");
        leftLowerForegroundArm = GameObject.FindGameObjectWithTag("PlayerLeftLowerForegroundArm");
        rightUpperArm          = GameObject.FindGameObjectWithTag("PlayerRightUpperArm");
        rightLowerArm          = GameObject.FindGameObjectWithTag("PlayerRightLowerArm");
        theGrabbedNPC          = GameObject.FindGameObjectWithTag("GrabbedNPC");
        spriteRenderer         = GetComponent <SpriteRenderer>();
        xScale                 = transform.localScale.x;
        npcsInRange            = new Dictionary <int, GameObject>();
        invalidNpcsInRange     = new Dictionary <int, GameObject>();
        zoomOutSize            = Camera.main.orthographicSize;
        zoomOutSize2           = zoomOutSize * 2f;

        MessageCenter.Instance.RegisterListener(MessageType.EnemyNPCInvestigatingPlayer, HandleAxeMan);

        ChangeStateToNormal();
    }
Esempio n. 7
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    private void Start()
    {
        face = GameObject.FindGameObjectWithTag("PlayerFace");
        leftArm = GameObject.FindGameObjectWithTag("PlayerLeftArm");
        rightArm = GameObject.FindGameObjectWithTag("PlayerRightArm");
        legs = GameObject.FindGameObjectWithTag("PlayerLegs");
        progressBar = GameObject.FindGameObjectWithTag("ProgressBar").GetComponent<ProgressBarController>();
        leftUpperArm = GameObject.FindGameObjectWithTag("PlayerLeftUpperArm");
        leftLowerBackgroundArm = GameObject.FindGameObjectWithTag("PlayerLeftLowerBackgroundArm");
        leftLowerForegroundArm = GameObject.FindGameObjectWithTag("PlayerLeftLowerForegroundArm");
        rightUpperArm = GameObject.FindGameObjectWithTag("PlayerRightUpperArm");
        rightLowerArm = GameObject.FindGameObjectWithTag("PlayerRightLowerArm");
        theGrabbedNPC = GameObject.FindGameObjectWithTag("GrabbedNPC");
        spriteRenderer = GetComponent<SpriteRenderer>();
        xScale = transform.localScale.x;
        npcsInRange = new Dictionary<int, GameObject>();
        invalidNpcsInRange = new Dictionary<int, GameObject>();
        zoomOutSize = Camera.main.orthographicSize;
        zoomOutSize2 = zoomOutSize * 2f;

        MessageCenter.Instance.RegisterListener(MessageType.EnemyNPCInvestigatingPlayer, HandleAxeMan);

        ChangeStateToNormal();
    }
Esempio n. 8
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        protected override void Awake()
        {
            base.Awake();

            _progressBarController = GetComponentInChildren <ProgressBarController>();
        }
 private void Awake()
 {
     progressBarController = GetComponent <ProgressBarController>();
 }
Esempio n. 10
0
 private void Awake()
 {
     current = this;
 }
Esempio n. 11
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    public void PlaceStars(int tier1, int tier2, int tier3, int mfs)
    {
        ProgressBarController pbc = transform.Find("ProgressUI").GetComponent <ProgressBarController>();

        pbc.PlaceStars(tier1, tier2, tier3, mfs);
    }
Esempio n. 12
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    // Use this for initialization
    void Start()
    {
        print("Target framerate = " + Application.targetFrameRate);

        /*#if UNITY_EDITOR
         * QualitySettings.vSyncCount = 0;  // VSync must be disabled
         * Application.targetFrameRate = 30;
         #endif*/
        initSerial();

        state = STATE_COUNTDOWN;


        CircularSineWaveVis.enabled = false;
        graphDisplay.enabled        = false;

        blackSprite    = GameObject.Find("Black");
        inputBox       = GameObject.Find("InputWindow");
        satellite      = GameObject.Find("Satellite");
        radar          = GameObject.Find("Radar");
        lowBatteryIcon = GameObject.Find("LowBatteryIcon");

        //satelliteInitialScale = satellite.transform.localScale.x;

        potReadings = new int[5, samples];
        for (int i = 0; i < 5; i++)
        {
            for (int j = 0; j < samples; j++)
            {
                potReadings [i, j] = 0;
            }
        }

        inputController       = inputBox.GetComponent <InputBoxController> ();
        unlockObject          = unlockPanel.GetComponent <UnlockObject> ();
        radarController       = radar.GetComponent <SatSearchBarController> ();
        messageBoxController  = messageBox.GetComponent <MessageBoxController> ();
        progressBarController = progressBar.GetComponent <ProgressBarController> ();
        timerController       = GameObject.Find("timerText").GetComponent <timer> ();

        regions = new GameObject[] {
            GameObject.Find("Australia"),
            GameObject.Find("Africa"),
            GameObject.Find("Eurasia"),
            GameObject.Find("SouthAmerica"),
            GameObject.Find("NorthAmerica")
        };

        BSM     = GameObject.Find("BSM");
        AZ      = GameObject.Find("AZ");
        Y       = GameObject.Find("Y");
        X       = GameObject.Find("X");
        PK      = GameObject.Find("PK");
        GSM     = GameObject.Find("GSM");
        LTE     = GameObject.Find("LTE");
        Dish    = GameObject.Find("Dish");
        Antenna = GameObject.Find("Antenna");
        Wifi    = GameObject.Find("Wifi");
        Sync    = GameObject.Find("Синхронизация");

        lowPowerWarning = GameObject.Find("OneCoreWarning");

        CoreTempText = GameObject.Find("CoreTemp").GetComponent <Text> ();

        mainCamera.GetComponent <CameraFilterPack_FX_Glitch1> ().enabled     = false;
        mainCamera.GetComponent <CameraFilterPack_TV_BrokenGlass> ().enabled = false;

        archive.messageBoxController = messageBoxController;

        regionLabels = new string[] {
            "All/Все",
            "Australia\nАвстралия",
            "Africa\nАфрика",
            "Eurasia\nЕвразия",
            "South America\nЮжная Америка",
            "North America\nСеверная Америка"
        };
        iqLabels = new string[] {
            "All/Все",
            "130+",
            "115-130",
            "100-115",
            "85-100",
            "0-86"
        };
        ageLabels = new string[] { "All/Все", "60+", "40-60", "25-40", "16-25", "0-16" };

        black_2 = GameObject.Find("Black_2");
        //unlockPanel.GetComponent<videoAnim> ().enabled = false;
        //unlockPanel.transform.Translate(0f, 500f,0f);

        lowBatteryIcon.SetActive(false);

        StartCoroutine("setPanelsInactive", 1.6f);
    }