private void OnEnable() { PlayerConnection.instance.Register(UnityProfilerLiteKun.kMsgSendEditorToPlayer, OnMessageEvent); #if UNITY_2020_2_OR_NEWER mSystemMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "System Used Memory"); mGcMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "GC Reserved Memory"); mAudioClipCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "AudioClip Count"); mDynamicBathcedDrawCallsCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Dynamic Batched Draw Calls Count"); mDynamicBatchesCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Dynamic Batches Count"); mStaticBatchedDrawCallsCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Static Batched Draw Calls Count"); mStaticBatchesCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Static Batches Count"); mInstancedBatchedDrawCallsCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Instanced Batched Draw Calls Count"); mInstancedBatchesCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Instanced Batches Count"); mDrawCallsCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Draw Calls Count"); mBatchesCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Batches Count"); mTrianglesCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Triangles Count"); mVerticesCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Vertices Count"); mSetPassCallsCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "SetPass Calls Count"); mShadowCastersCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Shadow Casters Count"); mVisibleSkinnedMeshesCountRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Visible Skinned Meshes Count"); #endif }
void OnEnable() { meshMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "Mesh Memory"); textureMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "Texture Memory"); mainThreadTimeRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Internal, "Main Thread", 30); VerticesRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Vertices Count"); }
private void OnEnable() { timer = Time.unscaledTime; mainThreadRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Internal, "Main Thread", 15); totalMemoryUsedRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "Total Used Memory"); gcReservedMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "GC Reserved Memory"); totalDrawCallsRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Draw Calls Count"); }
void OnEnable() { systemMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "System Used Memory"); gcMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "GC Reserved Memory"); vidMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "Video Used Memory"); mainThreadTimeRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Internal, "Main Thread", 15); drawCallsRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Render, "Draw Calls Count"); updateTimer1Recorder = ProfilerRecorder.StartNew(m_profileTimer1); }
/// <summary> /// Starts the profiler. /// </summary> public static void Begin() { managedReserved = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "GC Reserved Memory"); managedUsed = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "GC Used Memory"); totalUsed = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "Total Used Memory"); systemUsed = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "System Used Memory"); lastManagedUsed = 0L; gcCount = 0; }
private void OnEnable() { systemMemoryRec = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "System Used Memory"); MainThreadRec = ProfilerRecorder.StartNew(ProfilerCategory.Internal, "Main Thread", 15); GPUThreadRec = ProfilerRecorder.StartNew(ProfilerCategory.Internal, "GPU ms"); }
void OnEnable() { totalMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "Total Used Memory"); totalReservedMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "Total Reserved Memory"); mainThreadTimeRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Internal, "Main Thread", 30); }
void OnEnable() { _systemMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "System Used Memory"); _gcMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "GC Reserved Memory"); _mainThreadTimeRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Internal, "Main Thread", 15); }
public MemoryProfiler() { TotalMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "Total Used Memory", 1, ProfilerRecorderOptions.Default | ProfilerRecorderOptions.StartImmediately); GCMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "GC Used Memory", 1, ProfilerRecorderOptions.Default | ProfilerRecorderOptions.StartImmediately); GCAllocRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "GC Allocated In Frame", 1, ProfilerRecorderOptions.Default | ProfilerRecorderOptions.StartImmediately); }