private void OnDisable() { mainThreadRecorder.Dispose(); totalMemoryUsedRecorder.Dispose(); gcReservedMemoryRecorder.Dispose(); totalDrawCallsRecorder.Dispose(); }
private void OnDisable() { #if UNITY_2020_2_OR_NEWER mSystemMemoryRecorder.Dispose(); mGcMemoryRecorder.Dispose(); mAudioClipCountRecorder.Dispose(); mDrawCallsCountRecorder.Dispose(); mBatchesCountRecorder.Dispose(); mDynamicBathcedDrawCallsCountRecorder.Dispose(); mDynamicBatchesCountRecorder.Dispose(); mStaticBatchedDrawCallsCountRecorder.Dispose(); mStaticBatchesCountRecorder.Dispose(); mInstancedBatchedDrawCallsCountRecorder.Dispose(); mInstancedBatchesCountRecorder.Dispose(); mTrianglesCountRecorder.Dispose(); mVerticesCountRecorder.Dispose(); mSetPassCallsCountRecorder.Dispose(); mShadowCastersCountRecorder.Dispose(); mVisibleSkinnedMeshesCountRecorder.Dispose(); #endif PlayerConnection.instance.Unregister(UnityProfilerLiteKun.kMsgSendEditorToPlayer, OnMessageEvent); }
void OnDisable() { meshMemoryRecorder.Dispose(); textureMemoryRecorder.Dispose(); systemUsedMemoryRecorder.Dispose(); VerticesRecorder.Dispose(); }
/// <summary> /// Stops the profiler. /// </summary> public static void End() { managedReserved.Dispose(); managedUsed.Dispose(); totalUsed.Dispose(); systemUsed.Dispose(); lastManagedUsed = 0L; }
void OnDisable() { systemMemoryRecorder.Dispose(); gcMemoryRecorder.Dispose(); vidMemoryRecorder.Dispose(); mainThreadTimeRecorder.Dispose(); drawCallsRecorder.Dispose(); updateTimer1Recorder.Dispose(); }
void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { TotalMemoryRecorder.Dispose(); GCMemoryRecorder.Dispose(); GCAllocRecorder.Dispose(); } disposedValue = true; } }
private void OnDisable() { systemMemoryRec.Dispose(); MainThreadRec.Dispose(); GPUThreadRec.Dispose(); }
void OnDisable() { totalMemoryRecorder.Dispose(); totalReservedMemoryRecorder.Dispose(); systemUsedMemoryRecorder.Dispose(); }
void OnDisable() { _systemMemoryRecorder.Dispose(); _gcMemoryRecorder.Dispose(); _mainThreadTimeRecorder.Dispose(); }