Пример #1
0
 public override void AddProficiencies()
 {
     ProficientArmors = new List <string>(new string[] { "Light Armor", "Medium Armor", "Shields" });
     ProficientWeapons.AddRange(Equipment.SimpleMeleeWeapons);
     ProficientWeapons.AddRange(Equipment.SimpleRangedWeapons);
     ProficientTools.Add("None");
     SavingThrows.Add("Wisdom");
     SavingThrows.Add("Charisma");
 }
Пример #2
0
 public override void AddProficiencies()
 {
     ProficientWeapons.AddRange(Equipment.SimpleMeleeWeapons);
     ProficientWeapons.AddRange(Equipment.MartialMeleeWeapons);
     ProficientWeaponTypes.Add("Simple Melee Weapons");
     ProficientWeaponTypes.Add("Martial Melee Weapons");
     ProficientArmors = new List <string>(new string[] { "Light Armor", "Medium Armor", "Shields" });
     ProficientTools.Add("None");
     SavingThrows.Add("Strength");
     SavingThrows.Add("Constitution");
 }
Пример #3
0
 public override void AddProficiencies()
 {
     ProficientArmors.Add("");
     ProficientArmors.Add("Shield");
     ProficientWeapons.AddRange(Equipment.SimpleMeleeWeapons);
     ProficientWeapons.AddRange(Equipment.SimpleRangedWeapons);
     ProficientWeapons.AddRange(Equipment.MartialMeleeWeapons);
     ProficientWeapons.AddRange(Equipment.MartialRangedWeapons);
     ProficientTools.Add("None");
     SavingThrows.Add("Strength");
     SavingThrows.Add("Constitution");
 }
Пример #4
0
 public override void AddProficiencies()
 {
     ProficientWeapons.AddRange(Equipment.SimpleMeleeWeapons);
     ProficientWeapons.Add("Crossbow, hand");
     ProficientWeapons.Add("Longsword");
     ProficientWeapons.Add("Rapier");
     ProficientWeapons.Add("Shortsword");
     ProficientWeaponTypes = new List <string>(new[] { "Simple Melee Weapons", "Crossbow, Hand", "Longsword", "Rapier", "Shortsword" });
     ProficientArmors      = new List <string>(new string[] { "Light Armor" });
     ProficientTools.Add("First Instrument of Your Choice");
     ProficientTools.Add("Second Instrument of Your Choice");
     ProficientTools.Add("Third Instrument of Your Choice");
     SavingThrows.Add("Dexterity");
     SavingThrows.Add("Charisma");
 }