public override void AddProficiencies() { ProficientArmors = new List <string>(new string[] { "Light Armor", "Medium Armor", "Shields" }); ProficientWeapons.AddRange(Equipment.SimpleMeleeWeapons); ProficientWeapons.AddRange(Equipment.SimpleRangedWeapons); ProficientTools.Add("None"); SavingThrows.Add("Wisdom"); SavingThrows.Add("Charisma"); }
public override void AddProficiencies() { ProficientWeapons.AddRange(Equipment.SimpleMeleeWeapons); ProficientWeapons.AddRange(Equipment.MartialMeleeWeapons); ProficientWeaponTypes.Add("Simple Melee Weapons"); ProficientWeaponTypes.Add("Martial Melee Weapons"); ProficientArmors = new List <string>(new string[] { "Light Armor", "Medium Armor", "Shields" }); ProficientTools.Add("None"); SavingThrows.Add("Strength"); SavingThrows.Add("Constitution"); }
public override void AddProficiencies() { ProficientArmors.Add(""); ProficientArmors.Add("Shield"); ProficientWeapons.AddRange(Equipment.SimpleMeleeWeapons); ProficientWeapons.AddRange(Equipment.SimpleRangedWeapons); ProficientWeapons.AddRange(Equipment.MartialMeleeWeapons); ProficientWeapons.AddRange(Equipment.MartialRangedWeapons); ProficientTools.Add("None"); SavingThrows.Add("Strength"); SavingThrows.Add("Constitution"); }
public override void AddProficiencies() { ProficientWeapons.AddRange(Equipment.SimpleMeleeWeapons); ProficientWeapons.Add("Crossbow, hand"); ProficientWeapons.Add("Longsword"); ProficientWeapons.Add("Rapier"); ProficientWeapons.Add("Shortsword"); ProficientWeaponTypes = new List <string>(new[] { "Simple Melee Weapons", "Crossbow, Hand", "Longsword", "Rapier", "Shortsword" }); ProficientArmors = new List <string>(new string[] { "Light Armor" }); ProficientTools.Add("First Instrument of Your Choice"); ProficientTools.Add("Second Instrument of Your Choice"); ProficientTools.Add("Third Instrument of Your Choice"); SavingThrows.Add("Dexterity"); SavingThrows.Add("Charisma"); }