private void Awake() { _myID = getNetworkID(); isConnect = _myID >= 0; if (!isConnect) { instance = null; } else { instance = this; networkStored = NetworkStoredData.instance; myTeam = NetworkStoredData.instance ? NetworkStoredData.instance.GetTeam(_myID) : 0; _localPlayerMovement = _localPlayer.GetComponent <PlayerMovement>(); _localPlayer.GetComponent <PlayerScoreTracker>().Init(_myID, true); _players.Insert(_myID, _localPlayer); _processor = gameObject.transform.GetChild(0).gameObject.GetComponent <ProcessorManager>(); _processor.StartProcessing(); SpawnPlayerOnNetwork(); } }