// Ritar upp spelplanen och alla karaktärer i spelvärlden. Ingår i RunGameLoop(). private void DrawFrame() { MyWorld.Draw(); CurrentPlayer.Draw(); Boss.Draw(); EnemyOne.Draw(); EnemyTwo.Draw(); EnemyThree.Draw(); HealthPotionDrop.Draw(); HealthPotionDrop2.Draw(); SpecialAtt.Draw(); ArmorDrop.Draw(); NoteDrop.Draw(); RiddleKeeper.Draw(); ShopKeep.Draw(); ChestDrop.Draw(); ChestDropTwo.Draw(); QuestGiver1.Draw(); Dog.Draw(); PrisonerOne.Draw(); StableShop.Draw(); RandomEnemy.Draw(); SnakeGame.Draw(); RandomEnemyTwo.Draw(); }