Пример #1
0
    // Use this for initialization
    void Start()
    {
        _t                = GetComponent <Transform>();
        _pathPreview      = new List <PreviewTile>();
        _selectedMirrored = Player.MirrorDefault;
        _previewTile      = Instantiate(PreviewTile, _t);
        _c                = Player.Color;
        _c.a              = 0.7f;
        _previewTile.Paint(_c);
        selectedTile = 0;
        maxTiles     = 0;

        GameController.OnRoundTimeOut.AddListener(PlaceUnit);           // attempt to place unit at end of round
    }