// Use this for initialization void Start() { _t = GetComponent <Transform>(); _pathPreview = new List <PreviewTile>(); _selectedMirrored = Player.MirrorDefault; _previewTile = Instantiate(PreviewTile, _t); _c = Player.Color; _c.a = 0.7f; _previewTile.Paint(_c); selectedTile = 0; maxTiles = 0; GameController.OnRoundTimeOut.AddListener(PlaceUnit); // attempt to place unit at end of round }