Пример #1
0
    // Use this for initialization
    void Start()
    {
        color   = Colors.Random();
        preview = new Preview(physicBlock, counter);
        preview.ChangeColor(color);

        /*UnityEngine.Object pPrefab = Resources.Load("Assets/Prefab/Items/Key_yellow"); // note: not .prefab!
         * GameObject pNewObject = (GameObject)GameObject.Instantiate(pPrefab, Vector3.zero, Quaternion.identity);*/
    }
Пример #2
0
 private void OnMouseUp()
 {
     while (blocks.Count > 0)
     {
         DestroyBlock(0);
     }
     if (counter.Ready())
     {
         preview.Drop(background);
         color = Colors.Random();
         preview.ChangeColor(color);
         Invoke("Scroll", 0.7f);
     }
     else
     {
         preview.Clear();
     }
 }