// Use this for initialization void Start() { color = Colors.Random(); preview = new Preview(physicBlock, counter); preview.ChangeColor(color); /*UnityEngine.Object pPrefab = Resources.Load("Assets/Prefab/Items/Key_yellow"); // note: not .prefab! * GameObject pNewObject = (GameObject)GameObject.Instantiate(pPrefab, Vector3.zero, Quaternion.identity);*/ }
private void OnMouseUp() { while (blocks.Count > 0) { DestroyBlock(0); } if (counter.Ready()) { preview.Drop(background); color = Colors.Random(); preview.ChangeColor(color); Invoke("Scroll", 0.7f); } else { preview.Clear(); } }