void BestowTheEnduranceOfBedrock(AddBlightEffect effect)
 {
     // When blight is added to one of your lands,
     // if the blight is less than or equal to your presence,
     if (effect.GameState.Tokens[effect.Space].Blight <= Presence.CountOn(effect.Space))
     {
         // it does not cascade or destroy presence (yours or others')."
         effect.Cascade         = false;
         effect.DestroyPresence = false;
     }
 }