void BestowTheEnduranceOfBedrock(AddBlightEffect effect) { // When blight is added to one of your lands, // if the blight is less than or equal to your presence, if (effect.GameState.Tokens[effect.Space].Blight <= Presence.CountOn(effect.Space)) { // it does not cascade or destroy presence (yours or others')." effect.Cascade = false; effect.DestroyPresence = false; } }