void ARBuildProcessor.IPreprocessBuild.OnPreprocessBuild(PreprocessBuildEventArgs eventArgs) { if (eventArgs.activeLoadersForBuildTarget?.OfType <ARKitLoader>().Any() == false) { return; } BuildAssets(); }
void ARBuildProcessor.IPreprocessBuild.OnPreprocessBuild(PreprocessBuildEventArgs buildEventArgs) => UpdateAssets(buildEventArgs.activeLoadersForBuildTarget.OfType <ARKitLoader>().Any());