public void GameUnPrepare() { if (User.Seat != Seat.Spectator && !Room.Battling) { _Client.Send(PrepareC2S.UnPrepare()); } }
public void GamePrepare(PokemonData[] team) { if (team.Length != 0 && User.Seat != Seat.Spectator && Room != null && !Room.Battling) { if (team.Length > Room.Settings.Mode.PokemonsPerPlayer()) { team = team.SubArray(0, Room.Settings.Mode.PokemonsPerPlayer()); } Self = team; _Client.Send(PrepareC2S.Prepare(team)); } }