private void DrawHuman() { GameObject body = Instantiate(PrefabLoader.GetHumanBody(human.Gender, human.BodyType), Vector2.zero, Quaternion.identity) as GameObject; GameObject hair = Instantiate(PrefabLoader.GetHumanHair(human.Gender, human.HairType), Vector2.zero, Quaternion.identity) as GameObject; body.transform.SetParent(transform, false); hair.transform.SetParent(transform, false); }