Пример #1
0
    void Start()
    {
        Setvalue       = 0;
        AttackSetCount = 0;

        fadeSystem = gameObject.GetComponent <FadeSystem>();

        hitEnemyHP  = gameObject.GetComponent <HitEnemyHP>();
        enemyAttack = gameObject.GetComponent <EnemyAttack>();
        preOpeProc  = gameObject.GetComponent <PreOpeProc>();
    }
Пример #2
0
 void Start()
 {
     CreateAttack = false;
     preOpeProc   = gameObject.GetComponent <PreOpeProc>();
 }