void Start() { Setvalue = 0; AttackSetCount = 0; fadeSystem = gameObject.GetComponent <FadeSystem>(); hitEnemyHP = gameObject.GetComponent <HitEnemyHP>(); enemyAttack = gameObject.GetComponent <EnemyAttack>(); preOpeProc = gameObject.GetComponent <PreOpeProc>(); }
void Start() { CreateAttack = false; preOpeProc = gameObject.GetComponent <PreOpeProc>(); }