//static Vector3 pos = Vector3.zero; static void SetCam(PotOrbit morbit) { //MOrbit morbit = (MOrbit)target; SceneView sv = UnityEditor.SceneView.currentDrawingSceneView; if ( sv ) { //sv.pivot = pos; Camera cam = UnityEditor.SceneView.currentDrawingSceneView.camera; if ( cam ) { //Vector3 pos = cam.transform.position; //pos.x += 0.01f; //cam.transform.position = pos; //morbit.transform.position = cam.transform.position; //morbit.transform.rotation = cam.transform.rotation; } } }
//static Vector3 pos = Vector3.zero; static void SetCam(PotOrbit morbit) { //MOrbit morbit = (MOrbit)target; SceneView sv = UnityEditor.SceneView.currentDrawingSceneView; if (sv) { //sv.pivot = pos; Camera cam = UnityEditor.SceneView.currentDrawingSceneView.camera; if (cam) { //Vector3 pos = cam.transform.position; //pos.x += 0.01f; //cam.transform.position = pos; //morbit.transform.position = cam.transform.position; //morbit.transform.rotation = cam.transform.rotation; } } }