Beispiel #1
0
    //static Vector3 pos = Vector3.zero;
    static void SetCam(PotOrbit morbit)
    {
        //MOrbit morbit = (MOrbit)target;
        SceneView sv = UnityEditor.SceneView.currentDrawingSceneView;

        if ( sv )
        {
            //sv.pivot = pos;
            Camera cam = UnityEditor.SceneView.currentDrawingSceneView.camera;
            if ( cam )
            {
                //Vector3 pos = cam.transform.position;
                //pos.x += 0.01f;
                //cam.transform.position = pos;
                //morbit.transform.position = cam.transform.position;
                //morbit.transform.rotation = cam.transform.rotation;
            }
        }
    }
Beispiel #2
0
    //static Vector3 pos = Vector3.zero;

    static void SetCam(PotOrbit morbit)
    {
        //MOrbit morbit = (MOrbit)target;
        SceneView sv = UnityEditor.SceneView.currentDrawingSceneView;

        if (sv)
        {
            //sv.pivot = pos;
            Camera cam = UnityEditor.SceneView.currentDrawingSceneView.camera;
            if (cam)
            {
                //Vector3 pos = cam.transform.position;
                //pos.x += 0.01f;
                //cam.transform.position = pos;
                //morbit.transform.position = cam.transform.position;
                //morbit.transform.rotation = cam.transform.rotation;
            }
        }
    }