public override void Init(PostProcessInterface postProcess) { base.Init(postProcess); glowMaskShader = Shader.Find("post/glowmask"); glowMaskDepthShader = Shader.Find("post/glowmask_depth"); }
public override void Init(PostProcessInterface postProcess) { base.Init(postProcess); maskShader = Shader.Find("post/distor_mask"); }
public virtual void Init(PostProcessInterface postProcess) { m_postProcess = postProcess; }
public override void Init(PostProcessInterface postProcess) { base.Init(postProcess); bloomComposeMaterial = new Material(Shader.Find("post/bloom")); }