public void TweenPosition(float duration, Vector3 pos, Tweener.Method method, bool steeperCurves) { PositionTween tweenPosition = PositionTween.Begin(gameObject, duration, pos); tweenPosition.method = method; tweenPosition.steeperCurves = steeperCurves; }
public static void OnAdd(PositionTween tween) { if (tween == null) { return; } ms_Tweens[tween.ID] = tween; }
public static void MoveGameObject(GameObject objectToMove, Vector3 targetPosition, float speed, Func <float, float> EaseMethod) { Init(); PositionTween tween = new PositionTween(objectToMove, targetPosition, speed, EaseMethod); _activeTweens.Add(tween); }
public static void OnRemove(PositionTween tween) { if (tween == null) { return; } if (ms_Tweens.ContainsKey(tween.ID)) { ms_Tweens.Remove(tween.ID); } }
/// <summary> /// Start the tweening operation. /// </summary> static public PositionTween Begin(GameObject go, float duration, Vector3 pos) { PositionTween comp = Tweener.Begin <PositionTween>(go, duration); comp.from = comp.position; comp.to = pos; if (duration <= 0f) { comp.position = pos; comp.enabled = false; } return(comp); }
static public IEnumerator Pulse(float timeFly, float timeFlyWait, float timeHit, GameObject particleBegin, GameObject particleHit, GameObject particleDanger, Vector3 startPosition, Vector3 destPosition, bool fly) { GameObject p = (GameObject)Instantiate(particleHit); p.transform.parent = GameManager.Instance.Definitions.FieldRoot.transform; p.transform.position = startPosition; p.transform.localScale = new Vector3(1, 1, 1); p.SetActive(true); GameObject p1 = null; if (particleBegin != null) { p1 = (GameObject)Instantiate(particleBegin); p1.transform.position = startPosition; p1.transform.localScale = new Vector3(1, 1, 1); p1.SetActive(true); } PositionTween tweenPosition; if (fly) { Vector3 destPositionLocal = p.transform.worldToLocalMatrix.MultiplyVector(destPosition); tweenPosition = PositionTween.Begin(p, timeFly, destPositionLocal); tweenPosition.method = Tweener.Method.EaseIn; } yield return(new WaitForSeconds(timeFlyWait)); GameObject p2 = (GameObject)Instantiate(particleDanger); p2.transform.parent = GameManager.Instance.Definitions.FieldRoot.transform; p2.transform.position = destPosition; p2.transform.localScale = new Vector3(1, 1, 1); p2.SetActive(true); yield return(new WaitForSeconds(timeHit)); if (p1 != null) { GameObject.Destroy(p1); } GameObject.Destroy(p); GameObject.Destroy(p2); }
/// <summary> /// 功能菜单收缩 /// </summary> /// <param name="scale"></param> public void Folding(bool scale) { if (pt == null) { pt = function_obj.GetComponent <PositionTween>(); } if (folding_tog.isOn) { pt.PlayForward(); } else { pt.PlayReverse(); } }
protected virtual void Awake() { // set the initial position, and set the collider _homePosition = transform.localPosition; _collider = GetComponent <Collider2D>(); if (_collider == null) { throw new Exception("No Collider2D component attached to GameObject."); } // setup the return tween _homeTween = GetComponent <PositionTween>(); _homeTween.End = _homePosition; _lastPosition = transform.position; }
public void Folding(bool scale) { if (pt == null) { pt = gameObject.GetComponent <PositionTween>(); } if (scale) { pt.PlayForward(); } else { pt.PlayReverse(); } }
public override void OnInspectorGUI() { DrawPropertyField("type"); testA = (PositionTween)target; if (testA.type == MoveType.FromPositionToTarget || testA.type == MoveType.FromTargetToPosition) { DrawPropertyField("target"); } if (testA.type == MoveType.OffsetToPosition || testA.type == MoveType.PositionToOffset) { DrawPropertyField("offset"); } base.OnInspectorGUI(); }
public static IEnumerator Shake(GameObject go, float time) { float pTime = time / 4; Vector3 position = go.transform.localPosition; PositionTween tweenPosition = PositionTween.Begin(go, pTime, position + new Vector3(-10, 0, 0)); tweenPosition.method = Tweener.Method.EaseOut; tweenPosition.steeperCurves = true; yield return(new WaitForSeconds(pTime)); tweenPosition = PositionTween.Begin(go, pTime, position + new Vector3(10, 0, 0)); tweenPosition.method = Tweener.Method.Linear; yield return(new WaitForSeconds(pTime * 2)); tweenPosition = PositionTween.Begin(go, pTime, position); tweenPosition.method = Tweener.Method.Linear; yield return(new WaitForSeconds(pTime)); }
public void PositionGameObject(GameObject objectToMove, Vector3 targetPosition, float speed, Func <float, float> EaseMethod) { var newTween = new PositionTween(objectToMove, targetPosition, speed, EaseMethod); _positionTween.Add(newTween); }