/// <summary> /// 功能菜单收缩 /// </summary> /// <param name="scale"></param> public void Folding(bool scale) { if (pt == null) { pt = function_obj.GetComponent <PositionTween>(); } if (folding_tog.isOn) { pt.PlayForward(); } else { pt.PlayReverse(); } }
public void Folding(bool scale) { if (pt == null) { pt = gameObject.GetComponent <PositionTween>(); } if (scale) { pt.PlayForward(); } else { pt.PlayReverse(); } }