public Vector3 GetStart(float frame) { return(new Vector3( PosX.GetFrameValue(frame), PosY.GetFrameValue(frame), PosZ.GetFrameValue(frame))); }
internal unsafe Vector3 GetPosition(float index) { return(new Vector3(PosX.GetFrameValue(index), PosY.GetFrameValue(index), PosZ.GetFrameValue(index))); }