private IEnumerator TestRoutine()
    {
        for (int i = 0; i < 10; i++)
        {
            GameObject go = m_Pool.Instantiate();

            go.transform.SetParent(transform);

            PooledObject pooled = go.GetComponent <PooledObject>();

            yield return(new WaitForSeconds(0.05f));

            pooled.Deallocate();

            yield return(new WaitForSeconds(0.05f));
        }

        yield return(new WaitForSeconds(0.5f));

        if (transform.childCount < 2)
        {
            //We should just reuse the same object
            IntegrationTest.Pass();
        }
        else
        {
            IntegrationTest.Fail(gameObject, "Too many children were spawned. There should only be one.");
        }
    }