void IInitializeSystem.Initialize()
 {
     pool.SetFoodBag(100);
     pool.SetConfig(
         DefaultConfigConstants.COLUMNS,
         DefaultConfigConstants.ROWS,
         DefaultConfigConstants.FOOD_COUNT_MIN,
         DefaultConfigConstants.FOOD_COUNT_MAX,
         DefaultConfigConstants.WALL_COUNT_MIN,
         DefaultConfigConstants.WALL_COUNT_MAX,
         DefaultConfigConstants.ENEMY_COUNT_MULTIPLIER,
         DefaultConfigConstants.FOOD_POINTS,
         DefaultConfigConstants.SODA_POINTS,
         DefaultConfigConstants.ENEMY1_DMG,
         DefaultConfigConstants.ENEMY2_DMG,
         DefaultConfigConstants.TURN_DELAY
         );
 }