void IInitializeSystem.Initialize() { pool.SetFoodBag(100); pool.SetConfig( DefaultConfigConstants.COLUMNS, DefaultConfigConstants.ROWS, DefaultConfigConstants.FOOD_COUNT_MIN, DefaultConfigConstants.FOOD_COUNT_MAX, DefaultConfigConstants.WALL_COUNT_MIN, DefaultConfigConstants.WALL_COUNT_MAX, DefaultConfigConstants.ENEMY_COUNT_MULTIPLIER, DefaultConfigConstants.FOOD_POINTS, DefaultConfigConstants.SODA_POINTS, DefaultConfigConstants.ENEMY1_DMG, DefaultConfigConstants.ENEMY2_DMG, DefaultConfigConstants.TURN_DELAY ); }