public void TestRaiseFunctionallity() { // Arrange CreatePropperties(); // Round 1 Game.Raise(); Game.Call(); var expected = 400; // Act var actual = Game.Hands[Game.CurrentHandNumber() - 1].Pot; // Assert Assert.AreEqual(expected, actual); }
private void ButtonRaise_Click(object sender, EventArgs e) { _game.Raise(); MainUpdate(); }