public void Export(World world) { var config = Plugin.Instance.Config; string exportPath = config.ExportDirPath + "\\" + world.ExportFileName + ".pmx"; File.Delete(exportPath); using (var stream = new FileStream(exportPath, FileMode.Create, FileAccess.Write)) { var exporter = new PmxExporter(stream); var data = new PmxModelData(); GetData(data); data.Header.ModelName = config.ModelName; data.Header.Description += config.ModelDescription; exporter.Export(data); Console.WriteLine("出力完了 : " + world.ExportFileName); Console.WriteLine("頂点数 : " + String.Format("{0:#,0}", data.VertexArray.Length)); Console.WriteLine("面数 : " + String.Format("{0:#,0}", data.VertexIndices.Length / 3)); Console.WriteLine("材質数 : " + String.Format("{0:#,0}", data.MaterialArray.Length)); Console.WriteLine("ボーン数 : " + String.Format("{0:#,0}", data.BoneArray.Length)); Console.WriteLine("モーフ数 : " + String.Format("{0:#,0}", data.MorphArray.Length)); } }
public void Export() { string exportPath = World.PmxExportPath; File.Delete(exportPath); using (var stream = new FileStream(exportPath, FileMode.Create, FileAccess.Write)) { var exporter = new PmxExporter(stream); var data = new PmxModelData(); GetData(data); exporter.Export(data); Console.WriteLine("出力完了 : " + World.ExportFileName); Console.WriteLine("頂点数 : " + String.Format("{0:#,0}", data.VertexArray.Length)); Console.WriteLine("面数 : " + String.Format("{0:#,0}", data.VertexIndices.Length / 3)); Console.WriteLine("材質数 : " + String.Format("{0:#,0}", data.MaterialArray.Length)); Console.WriteLine("テクスチャ数 : " + String.Format("{0:#,0}", data.TextureFiles.Length)); Console.WriteLine("ボーン数 : " + String.Format("{0:#,0}", data.BoneArray.Length)); Console.WriteLine("モーフ数 : " + String.Format("{0:#,0}", data.MorphArray.Length)); } }