private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); return; } }
// Use this for initialization void Awake() { playersTracker = GetComponent <PlayersTracker>(); }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); return; } }
// Use this for initialization void Awake() { playersTracker = GetComponent <PlayersTracker>(); }