void Start() { CanvasObject = GetComponentInParent <Canvas>(); menu_rect = GetComponentInParent <RectTransform>(); PSM = FindObjectOfType <Player_StatManager>(); attack = FindObjectOfType <Attack>(); CanvasObject.enabled = false; MMCanvas_enabled = false; CreateMagicMenu(); }
void Start() { anim = GetComponent <Animator>(); player_items = FindObjectOfType <Player_StatManager>(); }
void Start() { PSM = FindObjectOfType <Player_StatManager>(); IM = FindObjectOfType <Inventory>(); }
void Start() { enemyCurrentHealth = enemyMaxHealth; PSM = FindObjectOfType <Player_StatManager>(); rewards_given = false; }
void Start() { playerStats = FindObjectOfType <Player_StatManager>(); }