Beispiel #1
0
    void Start()
    {
        CanvasObject = GetComponentInParent <Canvas>();
        menu_rect    = GetComponentInParent <RectTransform>();
        PSM          = FindObjectOfType <Player_StatManager>();
        attack       = FindObjectOfType <Attack>();

        CanvasObject.enabled = false;
        MMCanvas_enabled     = false;

        CreateMagicMenu();
    }
Beispiel #2
0
 void Start()
 {
     anim         = GetComponent <Animator>();
     player_items = FindObjectOfType <Player_StatManager>();
 }
Beispiel #3
0
 void Start()
 {
     PSM = FindObjectOfType <Player_StatManager>();
     IM  = FindObjectOfType <Inventory>();
 }
Beispiel #4
0
 void Start()
 {
     enemyCurrentHealth = enemyMaxHealth;
     PSM           = FindObjectOfType <Player_StatManager>();
     rewards_given = false;
 }
Beispiel #5
0
 void Start()
 {
     playerStats = FindObjectOfType <Player_StatManager>();
 }