//Stops race on trigger, then calculates player time public void OnTriggerEnter(Collider collider) { if (collider.tag == "Player") { pMoveScript.StopRacing(); canvasEnd.SetActive(true); CalculateStars(); Timer_Script.timer.Stop(); speaker.Play(); canvasEnd.GetComponentInChildren <Return_To_World_Script>().noWin = false; canvasEnd.GetComponent <Finish_Menu_Script>().CountStars(World_Script.starsAchieved); } }