Пример #1
0
 // handles collisions
 void OnCollisionEnter2D(Collision2D coll)
 {
     if (coll.gameObject.tag == "Bullet")
     {
         Damage(60);
         player_Movement.AddScore(scoreValue);
     }
     else if (coll.gameObject.tag == "Enemy")
     {
         return;
     }
     else
     {
         Damage(60);
     }
 }