Пример #1
0
 void Start()
 {
     hungerScript = this.GetComponent<Player_Hunger> ();
     deathScript = this.GetComponent<Player_Death> ();
     if (!isLocalPlayer)
         return;
     StartCoroutine ("StartHealthRegen");
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        Stamina = 100;
        hungerScript = this.gameObject.GetComponent<Player_Hunger>();
        state = StaminaState.Idle;
        transition = false;

        if (!isLocalPlayer)
            return;

        StartCoroutine ("IdleRecover");
    }