void Start() { hungerScript = this.GetComponent<Player_Hunger> (); deathScript = this.GetComponent<Player_Death> (); if (!isLocalPlayer) return; StartCoroutine ("StartHealthRegen"); }
// Use this for initialization void Start() { Stamina = 100; hungerScript = this.gameObject.GetComponent<Player_Hunger>(); state = StaminaState.Idle; transition = false; if (!isLocalPlayer) return; StartCoroutine ("IdleRecover"); }