private void Start() { gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>(); rb = GetComponent <Rigidbody>(); playerAnimation = GetComponent <Player_Animation>(); direction = transform.forward; }
// Use this for initialization void Start() { playerAnimationControl = player.GetComponent <Player_Animation>(); mySpriteRenderer = GetComponent <SpriteRenderer>(); freezeTimer = animFreezeTime; }
void Start() { tree = treeRotatePoint.transform.GetChild(0).gameObject; playerAnimationControl = player.GetComponent <Player_Animation>(); freezeTimer = animFreezeTime; }
// Use this for initialization void Start() { flashLightLayer = transform.GetChild(0).GetComponent <SpriteRenderer>(); myAudioPlayer = GetComponent <AudioSource>(); playerAnimationControl = player.GetComponent <Player_Animation>(); freezeTimer = animFreezeTime; }
private void Start() { camMove = cameraObj.GetComponent <Camera_Movement>(); myRigidbody = GetComponent <Rigidbody2D>(); myLight = transform.GetChild(0).gameObject; myAnimationControl = GetComponent <Player_Animation>(); myAudioManage = GetComponent <Player_AudioManage>(); }
// Use this for initialization void Start() { myAudioPlayer = GetComponent <AudioSource>(); playerAnimationControl = player.GetComponent <Player_Animation>(); lockedLayer = transform.GetChild(0).GetComponent <SpriteRenderer>(); unlockedLayer = transform.GetChild(1).GetComponent <SpriteRenderer>(); noGearLayer = transform.GetChild(2).GetComponent <SpriteRenderer>(); freezeTimer = animFreezeTime; }
private void Start() { itemDetector = GetComponent <Player_DetectItem>(); inventory = GetComponent <Player_Inventory>(); equipment = GetComponent <Player_EquipmentManager>(); gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>(); playerAnimation = GetComponent <Player_Animation>(); isSwinging = false; collider = null; Audio_manager = GameObject.FindWithTag("Audio"); audio_manager = Audio_manager.transform.GetComponent <Audio_manager>(); }
void Start() { g_trouble_Script = GameObject.Find("TroubleObj").GetComponent <TroubleScr>(); g_result_Script = GameObject.Find("Stageinformation").GetComponent <ResultScript>(); g_clear_Script = GameObject.Find("Game_Controller").GetComponent <Stage_Clear>(); g_folder_Script = GameObject.Find("Stageinformation").GetComponent <Folder_Script>(); g_information_Script = GameObject.Find("Stageinformation").GetComponent <StageInformation>(); g_game_con_Script = GameObject.Find("Game_Controller").GetComponent <Game_Controller>(); g_player_Script = GameObject.Find("Player_Controller").GetComponent <Playercontroller>(); g_player_anim_Script = this.GetComponent <Player_Animation>(); g_player_obj = this.gameObject; }
// Use this for initialization void Start() { myAudioPlayer = GetComponent <AudioSource>(); playerAnimationControl = player.GetComponent <Player_Animation>(); coreSprite = transform.GetChild(0).GetComponent <SpriteRenderer>(); closedLayer = transform.GetChild(1).GetComponent <SpriteRenderer>(); openLayer = transform.GetChild(2).GetComponent <SpriteRenderer>(); freezeTimer = animFreezeTime; }
void Start() { g_player_Obj = this.gameObject; g_json_Script = GameObject.Find("Game_Controller").GetComponent <Input_Data>(); g_game_con_Script = GameObject.Find("Game_Controller").GetComponent <Game_Controller>(); g_play_con_Script = GameObject.Find("Player_Controller").GetComponent <Playercontroller>(); g_direction_Script = GameObject.Find("Player_Controller").GetComponent <Player_Direction>(); g_dice_con_Script = GameObject.Find("Dice_Controller").GetComponent <Dice_Controller>(); g_appearance_move_Script = this.GetComponent <Player_Appearance_Move>(); g_anim_Script = this.GetComponent <Player_Animation>(); g_xbox_Script = this.GetComponent <PlayerXbox>(); g_playerDirectXbox_Script = this.GetComponent <PlayerDirectXbox>(); //配列の最大値を取得 (g_max_ver, g_max_side, g_max_high) = g_json_Script.Get_Array_Max(); }
private void Awake() { Instance = this; player_Animation = GetComponent <Player_Animation>(); player_Stats = GetComponent <Player_Stats>(); player_Collision = GetComponent <Player_Collision>(); player_Actions = GetComponent <Player_Actions>(); player_Input = GetComponent <Player_Input>(); player_Equipment = GetComponent <Player_Equipment>(); player_Quest = GetComponent <Player_Quest>(); player_Event = GetComponent <Player_Events>(); animator = GetComponent <Animator>(); rb2D = GetComponent <Rigidbody2D>(); }
// Use this for initialization void Start() { //Initialize components myRigidbody = GetComponent <Rigidbody2D> (); mySpriteRenderer = GetComponent <SpriteRenderer> (); eyeSpriteRenderer = transform.GetChild(0).GetComponent <SpriteRenderer> (); attackSpriteRenderer = transform.GetChild(3).GetComponent <SpriteRenderer> (); soundController = GetComponent <Player_SoundControl> (); myBehavior = GetComponent <Player_Behavior> (); myAnimation = GetComponent <Player_Animation> (); myAStack = GetComponent <Player_AbilityStack> (); //Initialize player and bullet sprites InitializeSprites(); }
// Use this for initialization void Start() { brokenCoreGround = transform.GetChild(0).GetComponent <SpriteRenderer>(); newCoreLayer = transform.GetChild(1).GetComponent <SpriteRenderer>(); brokenCoreLayer = transform.GetChild(2).GetComponent <SpriteRenderer>(); glassTrans = toolWall.transform.GetChild(1); glassTargetHeight = glassTrans.position.y + 1.5f; myAudioPlayer = GetComponent <AudioSource>(); powerUpPlayer = transform.GetChild(1).GetComponent <AudioSource>(); transformPlayer = kunTrans.GetChild(0).GetComponent <AudioSource>(); trans = transObj.GetComponent <Transition>(); playerMove = player.GetComponent <Player_Movement>(); playerAnimationControl = player.GetComponent <Player_Animation>(); cameraMove = cameraObj.GetComponent <Camera_Movement>(); freezeTimer = animFreezeTime; }
void Start() { anim = GameObject.FindGameObjectWithTag("Magi").GetComponent <Player_Animation>(); }
void Awake() { playerScript = GetComponent <Player>(); playerAnimation = GetComponent <Player_Animation>(); }