private void Start()
 {
     gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>();
     rb = GetComponent <Rigidbody>();
     playerAnimation = GetComponent <Player_Animation>();
     direction       = transform.forward;
 }
    // Use this for initialization
    void Start()
    {
        playerAnimationControl = player.GetComponent <Player_Animation>();
        mySpriteRenderer       = GetComponent <SpriteRenderer>();

        freezeTimer = animFreezeTime;
    }
Ejemplo n.º 3
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    void Start()
    {
        tree = treeRotatePoint.transform.GetChild(0).gameObject;
        playerAnimationControl = player.GetComponent <Player_Animation>();

        freezeTimer = animFreezeTime;
    }
Ejemplo n.º 4
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    // Use this for initialization
    void Start()
    {
        flashLightLayer = transform.GetChild(0).GetComponent <SpriteRenderer>();

        myAudioPlayer          = GetComponent <AudioSource>();
        playerAnimationControl = player.GetComponent <Player_Animation>();

        freezeTimer = animFreezeTime;
    }
Ejemplo n.º 5
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    private void Start()
    {
        camMove = cameraObj.GetComponent <Camera_Movement>();

        myRigidbody        = GetComponent <Rigidbody2D>();
        myLight            = transform.GetChild(0).gameObject;
        myAnimationControl = GetComponent <Player_Animation>();
        myAudioManage      = GetComponent <Player_AudioManage>();
    }
Ejemplo n.º 6
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    // Use this for initialization
    void Start()
    {
        myAudioPlayer          = GetComponent <AudioSource>();
        playerAnimationControl = player.GetComponent <Player_Animation>();

        lockedLayer   = transform.GetChild(0).GetComponent <SpriteRenderer>();
        unlockedLayer = transform.GetChild(1).GetComponent <SpriteRenderer>();
        noGearLayer   = transform.GetChild(2).GetComponent <SpriteRenderer>();

        freezeTimer = animFreezeTime;
    }
 private void Start()
 {
     itemDetector      = GetComponent <Player_DetectItem>();
     inventory         = GetComponent <Player_Inventory>();
     equipment         = GetComponent <Player_EquipmentManager>();
     gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>();
     playerAnimation   = GetComponent <Player_Animation>();
     isSwinging        = false;
     collider          = null;
     Audio_manager     = GameObject.FindWithTag("Audio");
     audio_manager     = Audio_manager.transform.GetComponent <Audio_manager>();
 }
 void Start()
 {
     g_trouble_Script     = GameObject.Find("TroubleObj").GetComponent <TroubleScr>();
     g_result_Script      = GameObject.Find("Stageinformation").GetComponent <ResultScript>();
     g_clear_Script       = GameObject.Find("Game_Controller").GetComponent <Stage_Clear>();
     g_folder_Script      = GameObject.Find("Stageinformation").GetComponent <Folder_Script>();
     g_information_Script = GameObject.Find("Stageinformation").GetComponent <StageInformation>();
     g_game_con_Script    = GameObject.Find("Game_Controller").GetComponent <Game_Controller>();
     g_player_Script      = GameObject.Find("Player_Controller").GetComponent <Playercontroller>();
     g_player_anim_Script = this.GetComponent <Player_Animation>();
     g_player_obj         = this.gameObject;
 }
Ejemplo n.º 9
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    // Use this for initialization
    void Start()
    {
        myAudioPlayer          = GetComponent <AudioSource>();
        playerAnimationControl = player.GetComponent <Player_Animation>();

        coreSprite  = transform.GetChild(0).GetComponent <SpriteRenderer>();
        closedLayer = transform.GetChild(1).GetComponent <SpriteRenderer>();
        openLayer   = transform.GetChild(2).GetComponent <SpriteRenderer>();


        freezeTimer = animFreezeTime;
    }
Ejemplo n.º 10
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 void Start()
 {
     g_player_Obj              = this.gameObject;
     g_json_Script             = GameObject.Find("Game_Controller").GetComponent <Input_Data>();
     g_game_con_Script         = GameObject.Find("Game_Controller").GetComponent <Game_Controller>();
     g_play_con_Script         = GameObject.Find("Player_Controller").GetComponent <Playercontroller>();
     g_direction_Script        = GameObject.Find("Player_Controller").GetComponent <Player_Direction>();
     g_dice_con_Script         = GameObject.Find("Dice_Controller").GetComponent <Dice_Controller>();
     g_appearance_move_Script  = this.GetComponent <Player_Appearance_Move>();
     g_anim_Script             = this.GetComponent <Player_Animation>();
     g_xbox_Script             = this.GetComponent <PlayerXbox>();
     g_playerDirectXbox_Script = this.GetComponent <PlayerDirectXbox>();
     //配列の最大値を取得
     (g_max_ver, g_max_side, g_max_high) = g_json_Script.Get_Array_Max();
 }
Ejemplo n.º 11
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    private void Awake()
    {
        Instance = this;

        player_Animation = GetComponent <Player_Animation>();
        player_Stats     = GetComponent <Player_Stats>();
        player_Collision = GetComponent <Player_Collision>();
        player_Actions   = GetComponent <Player_Actions>();
        player_Input     = GetComponent <Player_Input>();
        player_Equipment = GetComponent <Player_Equipment>();
        player_Quest     = GetComponent <Player_Quest>();
        player_Event     = GetComponent <Player_Events>();

        animator = GetComponent <Animator>();
        rb2D     = GetComponent <Rigidbody2D>();
    }
Ejemplo n.º 12
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    // Use this for initialization
    void Start()
    {
        //Initialize components
        myRigidbody          = GetComponent <Rigidbody2D> ();
        mySpriteRenderer     = GetComponent <SpriteRenderer> ();
        eyeSpriteRenderer    = transform.GetChild(0).GetComponent <SpriteRenderer> ();
        attackSpriteRenderer = transform.GetChild(3).GetComponent <SpriteRenderer> ();

        soundController = GetComponent <Player_SoundControl> ();
        myBehavior      = GetComponent <Player_Behavior> ();
        myAnimation     = GetComponent <Player_Animation> ();
        myAStack        = GetComponent <Player_AbilityStack> ();


        //Initialize player and bullet sprites
        InitializeSprites();
    }
Ejemplo n.º 13
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    // Use this for initialization
    void Start()
    {
        brokenCoreGround = transform.GetChild(0).GetComponent <SpriteRenderer>();
        newCoreLayer     = transform.GetChild(1).GetComponent <SpriteRenderer>();
        brokenCoreLayer  = transform.GetChild(2).GetComponent <SpriteRenderer>();


        glassTrans        = toolWall.transform.GetChild(1);
        glassTargetHeight = glassTrans.position.y + 1.5f;


        myAudioPlayer   = GetComponent <AudioSource>();
        powerUpPlayer   = transform.GetChild(1).GetComponent <AudioSource>();
        transformPlayer = kunTrans.GetChild(0).GetComponent <AudioSource>();


        trans                  = transObj.GetComponent <Transition>();
        playerMove             = player.GetComponent <Player_Movement>();
        playerAnimationControl = player.GetComponent <Player_Animation>();
        cameraMove             = cameraObj.GetComponent <Camera_Movement>();

        freezeTimer = animFreezeTime;
    }
Ejemplo n.º 14
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 void Start()
 {
     anim = GameObject.FindGameObjectWithTag("Magi").GetComponent <Player_Animation>();
 }
Ejemplo n.º 15
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 void Awake()
 {
     playerScript    = GetComponent <Player>();
     playerAnimation = GetComponent <Player_Animation>();
 }