Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        _playerWepCtrl = _playerObj.GetComponent <PlayerWeaponsFire>();
        startTime      = Time.time;
        _laserCharging = true;

        StartCoroutine(playChargeSound());
    }
Пример #2
0
    private void Start()
    {
        _spawnManager = GameObject.Find("SpawnManager").GetComponent <SpawnManager>();
        if (_spawnManager == null)
        {
            Debug.LogError("Missing Spawn Manager");
        }

        _playerWeapon = GameObject.Find("Player").GetComponent <PlayerWeaponsFire>();
        if (_playerWeapon == null)
        {
            Debug.LogError("Player Weapon is NULL");
        }

        _cameraShake = GameObject.FindWithTag("MainCamera").GetComponent <CameraShake>();
        if (_cameraShake == null)
        {
            Debug.LogError("Camera Shake is NULL.");
        }

        health        = 3;
        maximumHealth = 3;
    }