Пример #1
0
            protected override void OnTick()
            {
                if (m_Item.Deleted)
                {
                    return;
                }

                Mobile spawn;

                switch (Utility.Random(13))
                {
                default:
                case 0: spawn = new Skeleton(); break;

                case 1: spawn = new Zombie(); break;

                case 2: spawn = new Wraith(); break;

                case 3: spawn = new Spectre(); break;

                case 4: spawn = new Ghoul(); break;

                case 5: spawn = new Mummy(); break;

                case 6: spawn = new Bogle(); break;

                case 7: spawn = new RottingCorpse(); break;

                case 8: spawn = new BoneKnight(); break;

                case 9: spawn = new SkeletalKnight(); break;

                case 10: spawn = new Lich(); break;

                case 11: spawn = new LichLord(); break;

                case 12: spawn = new SkeletalMage(); break;
                }

                spawn.MoveToWorld(m_Item.Location, m_Item.Map);

                m_Item.Delete();
            }
Пример #2
0
 public void OnMouseDown()
 {
     if (Input.GetKey("mouse 0"))
     {
         GameObject[] mummies = GameObject.FindGameObjectsWithTag("Mummy");
         foreach (GameObject mummy in mummies)
         {
             Mummy m = mummy.GetComponent <Mummy>();
             if (m.isSelected)
             {
                 Action(m);
                 if (m.marker)
                 {
                     StartCoroutine("WaitAndMove", m.marker);
                 }
             }
         }
     }
 }
Пример #3
0
        public static void Main()
        {
            Hunter VonRimmersmark = new Hunter("Erich", "Von Rimmersmark");

            Demon demon = new Demon(); // D is the type d is the object

            VonRimmersmark.Ignite(demon);
            VonRimmersmark.SplashWater(demon);
            VonRimmersmark.WieldSilver(demon);

            Ghast ghast = new Ghast(); // G is the type g is the object

            VonRimmersmark.Ignite(ghast);
            VonRimmersmark.SplashWater(ghast);

            Ghoul ghoul = new Ghoul(); // G is the type g is the object

            VonRimmersmark.SplashWater(ghoul);
            VonRimmersmark.WieldSilver(ghoul);

            Mummy mummy = new Mummy(); // M is the type m is the object

            VonRimmersmark.Ignite(mummy);

            Vampire vampire = new Vampire(); // V is the type v is the object

            VonRimmersmark.Ignite(vampire);
            VonRimmersmark.WieldSilver(vampire);

            Wight wight = new Wight(); // W is the type w is the object

            VonRimmersmark.WieldSilver(wight);

            Zombie zombie = new Zombie(); // Z is the type z is the object

            VonRimmersmark.Ignite(zombie);
        }
Пример #4
0
            protected override void OnTick()
            {
                if (m_Item.Deleted)
                {
                    return;
                }

                Mobile spawn;

                switch (Utility.Random(8))
                {
                default:
                case 0: spawn = new PatchworkSkeleton(); break;

                case 1: spawn = new Zombie(); break;

                case 2: spawn = new Wraith(); break;

                case 3: spawn = new SkeletalMage(); break;

                case 4: spawn = new Mummy(); break;

                case 5: spawn = new BoneKnight(); break;

                case 6: spawn = new SkeletalKnight(); break;

                case 7: spawn = new Lich(); break;
                }

                spawn.MoveToWorld(m_Item.Location, m_Item.Map);

                //Effects.PlaySound( p, map, 0x1FB );
                //Effects.SendLocationParticles( EffectItem.Create( p, map, EffectItem.DefaultDuration ), 0x3789, 1, 40, 0x3F, 3, 9907, 0 );

                m_Item.Delete();
            }
Пример #5
0
 public virtual void Action(Mummy m)
 {
 }
Пример #6
0
        private Monster GetMonster(int x, Vector2 loc)
        {
            Monster m;

            switch (x)
            {
            case 0:
                m = new DustSpirit(loc);
                break;

            case 1:
                m = new Grub(loc);
                break;

            case 2:
                m = new Skeleton(loc);
                break;

            case 3:
                m = new RockCrab(loc);
                break;

            case 4:
                m = new Ghost(loc);
                break;

            case 5:
                m = new GreenSlime(loc);
                break;

            case 6:
                m = new RockGolem(loc);
                break;

            case 7:
                m = new ShadowBrute(loc);
                break;

            case 8:
                int y = rand.Next(1, 6);

                //m = new Monster();

                if (y == 1)
                {
                    m = new RockCrab(loc, "Iridium Crab");
                }
                else if (y == 2)
                {
                    m = new Ghost(loc, "Carbon Ghost");
                }
                else if (y == 3)
                {
                    m = new LavaCrab(loc);
                }
                //else if (y == 4)
                //m = new Bat(loc, Math.Max(Game1.player.CombatLevel * 5, 50));
                else if (y == 4)
                {
                    m = new GreenSlime(loc, Math.Max(Game1.player.CombatLevel * 5, 50));
                }
                else if (y == 5)
                {
                    m = new BigSlime(loc, Math.Max(Game1.player.CombatLevel * 5, 50));
                }
                else
                {
                    m = new Mummy(loc);
                }

                break;

            default:
                m = new Monster();
                break;
            }

            return(m);
        }
Пример #7
0
        /*********
        ** Private methods
        *********/
        private void SpawnEntity(string command, string[] args)
        {
            //We need a world to spawn monsters in, duh
            if (Context.IsWorldReady)
            {
                // Determine if we have arguments
                if (args.Length > 0)
                {
                    //Set defaults
                    NPC entity = null;
                    int xTile  = Game1.player.getTileX();
                    int yTile  = Game1.player.getTileY();
                    int amount = 1;

                    //Ensure provided coordinatees are actually coordinates
                    try {
                        //Determine X tile
                        if (args.Length >= 2)
                        {
                            if (!args[1].Equals("~"))
                            {
                                xTile = int.Parse(args[1]);
                            }
                        }

                        //Determine Y tile
                        if (args.Length >= 3)
                        {
                            if (!args[1].Equals("~"))
                            {
                                yTile = int.Parse(args[2]);
                            }
                        }
                    } catch (Exception) {
                        Monitor.Log("Arguments 1 and 2 must be coordinates or '~' to use the Farmer's coordinates! Make sure you don't add any brackets!");
                        return;
                    }

                    try { if (args.Length >= 4)
                          {
                              amount = int.Parse(args[3]); if (amount < 1)
                              {
                                  throw new Exception();
                              }
                          }
                    } catch (Exception) { Monitor.Log("Argument 3 must be an amount larger than 0!"); return; }

                    Vector2 pos = new Vector2(xTile, yTile);

                    for (int i = 0; i < amount; i++)
                    {
                        // Determine the monster to spawn
                        switch (args[0])
                        {
                        case "greenSlime": entity = new GreenSlime(pos, 0); break;

                        case "blueSlime": entity = new GreenSlime(pos, 40); break;

                        case "redSlime": entity = new GreenSlime(pos, 80); break;

                        case "purpleSlime": entity = new GreenSlime(pos, 121); break;

                        case "yellowSlime": entity = new GreenSlime(pos, new Color(255, 255, 50)); break;

                        case "blackSlime": Random r = new Random();  entity = new GreenSlime(pos, new Color(40 + r.Next(10), 40 + r.Next(10), 40 + r.Next(10))); break;

                        case "bat": entity = new Bat(pos); break;                                                           //minelevel: 0 - 40 - 80 - 171 -> type

                        case "frostBat": entity = new Bat(pos, 40); break;

                        case "lavaBat": entity = new Bat(pos, 80); break;

                        case "iridiumBat": entity = new Bat(pos, 171); break;

                        case "bug": entity = new Bug(pos, 0); break;                                                                            //available areatypes: 121 -> armored

                        case "armoredBug": entity = new Bug(pos, 121); break;

                        case "fly": entity = new Fly(pos); break;                                                                                       //hard -> mutant

                        case "mutantFly": entity = new Fly(pos, true); break;

                        case "ghost": entity = new Ghost(pos); break;                                                                           //name -> carbon ghost

                        case "carbonGhost": entity = new Ghost(pos, "Carbon Ghost"); break;

                        case "grub": entity = new Grub(pos); break;                                                                                     //hard -> mutant

                        case "mutantGrub": entity = new Grub(pos, true); break;

                        case "rockCrab": entity = new RockCrab(pos); break;                                                 //name -> iridium crab

                        case "lavaCrab": entity = new LavaCrab(pos); break;

                        case "iridiumCrab": entity = new RockCrab(pos, "Iridium Crab"); break;

                        case "metalHead": entity = new MetalHead(pos, 80); break;                                           //mineareas: 0, 40, 80 - seems to only spawn at 80+

                        case "rockGolem": entity = new RockGolem(pos); break;                                               //mineareas: 0, 40, 80 - changes health and damage; difficultymod:

                        case "wildernessGolem": entity = new RockGolem(pos, 5); break;

                        case "mummy": entity = new Mummy(pos); break;

                        case "serpent": entity = new Serpent(pos); break;

                        case "shadowBrute": entity = new ShadowBrute(pos); break;

                        case "shadowShaman": entity = new ShadowShaman(pos); break;

                        case "skeleton": entity = new Skeleton(pos); break;

                        case "squidKid": entity = new SquidKid(pos); break;

                        case "duggy": entity = new Duggy(pos); break;

                        case "dustSpirit": entity = new DustSpirit(pos); break;
                        }
                        if (entity != null)
                        {
                            entity.currentLocation = Game1.currentLocation;
                            entity.setTileLocation(new Vector2(xTile, yTile));
                            Game1.currentLocation.addCharacter(entity);
                        }
                        else
                        {
                            Monitor.Log($"{args[0]} not found! Type monster_list to view a list of available monsters to spawn!"); return;
                        }
                    }
                    Monitor.Log($"{amount} {entity.Name} added at {entity.currentLocation.Name} {entity.getTileX()},{entity.getTileY()}", LogLevel.Info);
                }
                else
                {
                    Monitor.Log("Usage: monster_spawn <name> [posX] [posY] [amount]\n\nUses Farmer's coordinates if none or '~' was given.");
                }
            }
            else
            {
                Monitor.Log("Load a save first!");
            }
        }
Пример #8
0
 public override void Action(Mummy m)
 {
     m.AddTask(transform.position, Task.action.FURNACE, this);
 }
Пример #9
0
            protected override void OnTick()
            {
                Item gem = Loot.RandomGem();
                Item reg = Loot.RandomPossibleReagent();

                Item equip;

                equip = Loot.RandomArmorOrShieldOrWeaponOrJewelry();

                if (m_Item != null)
                {
                    m_Item.IsDigging = false;
                }

                if (equip is BaseWeapon)
                {
                    BaseWeapon weapon = (BaseWeapon)equip;

                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats(out attributeCount, out min, out max);

                    BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
                }
                else if (equip is BaseArmor)
                {
                    BaseArmor armor = (BaseArmor)equip;

                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats(out attributeCount, out min, out max);

                    BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
                }
                else if (equip is BaseJewel)
                {
                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats(out attributeCount, out min, out max);

                    BaseRunicTool.ApplyAttributesTo((BaseJewel)equip, attributeCount, min, max);
                }

                if (Utility.Random(100) < 45)
                {
                    switch (Utility.Random(16))
                    {
                    case 0:
                        Skeleton skel = new Skeleton();
                        skel.Location  = m_From.Location;
                        skel.Map       = m_From.Map;
                        skel.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            skel.IsParagon = true;
                        }

                        World.AddMobile(skel);
                        break;

                    case 1:
                        Ghoul ghoul = new Ghoul();
                        ghoul.Location  = m_From.Location;
                        ghoul.Map       = m_From.Map;
                        ghoul.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            ghoul.IsParagon = true;
                        }

                        World.AddMobile(ghoul);
                        break;

                    case 2:
                        Wraith wraith = new Wraith();
                        wraith.Location  = m_From.Location;
                        wraith.Map       = m_From.Map;
                        wraith.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            wraith.IsParagon = true;
                        }

                        World.AddMobile(wraith);
                        break;

                    case 3:
                        Lich lich = new Lich();
                        lich.Location  = m_From.Location;
                        lich.Map       = m_From.Map;
                        lich.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            lich.IsParagon = true;
                        }

                        World.AddMobile(lich);
                        break;

                    case 4:
                        LichLord lichl = new LichLord();
                        lichl.Location  = m_From.Location;
                        lichl.Map       = m_From.Map;
                        lichl.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            lichl.IsParagon = true;
                        }

                        World.AddMobile(lichl);
                        break;

                    case 5:
                        AncientLich alich = new AncientLich();
                        alich.Location  = m_From.Location;
                        alich.Map       = m_From.Map;
                        alich.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            alich.IsParagon = true;
                        }

                        World.AddMobile(alich);
                        break;

                    case 6:
                        Mummy mum = new Mummy();
                        mum.Location  = m_From.Location;
                        mum.Map       = m_From.Map;
                        mum.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            mum.IsParagon = true;
                        }

                        World.AddMobile(mum);
                        break;

                    case 7:
                        Zombie zom = new Zombie();
                        zom.Location  = m_From.Location;
                        zom.Map       = m_From.Map;
                        zom.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            zom.IsParagon = true;
                        }

                        World.AddMobile(zom);
                        break;

                    case 8:
                        SkeletalKnight sk = new SkeletalKnight();
                        sk.Location  = m_From.Location;
                        sk.Map       = m_From.Map;
                        sk.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            sk.IsParagon = true;
                        }

                        World.AddMobile(sk);
                        break;

                    case 9:
                        SkeletalMage sm = new SkeletalMage();
                        sm.Location  = m_From.Location;
                        sm.Map       = m_From.Map;
                        sm.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            sm.IsParagon = true;
                        }

                        World.AddMobile(sm);
                        break;

                    case 10:
                        BoneKnight bk = new BoneKnight();
                        bk.Location  = m_From.Location;
                        bk.Map       = m_From.Map;
                        bk.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            bk.IsParagon = true;
                        }

                        World.AddMobile(bk);
                        break;

                    case 11:
                        BoneMagi bm = new BoneMagi();
                        bm.Location  = m_From.Location;
                        bm.Map       = m_From.Map;
                        bm.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            bm.IsParagon = true;
                        }

                        World.AddMobile(bm);
                        break;

                    case 12:
                        Spectre spec = new Spectre();
                        spec.Location  = m_From.Location;
                        spec.Map       = m_From.Map;
                        spec.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            spec.IsParagon = true;
                        }

                        World.AddMobile(spec);
                        break;

                    case 13:
                        Shade shade = new Shade();
                        shade.Location  = m_From.Location;
                        shade.Map       = m_From.Map;
                        shade.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            shade.IsParagon = true;
                        }

                        World.AddMobile(shade);
                        break;

                    case 14:
                        Bogle bog = new Bogle();
                        bog.Location  = m_From.Location;
                        bog.Map       = m_From.Map;
                        bog.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            bog.IsParagon = true;
                        }

                        World.AddMobile(bog);
                        break;

                    case 15:
                        FrostDragon fDragon = new FrostDragon();
                        fDragon.PackGold(50000);
                        fDragon.Location  = m_From.Location;
                        fDragon.Map       = m_From.Map;
                        fDragon.Combatant = m_From;
                        if (Utility.Random(100) < 20)
                        {
                            fDragon.IsParagon = true;
                            fDragon.PackItem(new SoulweaponBox());
                        }
                        break;
                    }
                    m_From.SendMessage(6, "你驚醒了沉睡中的亡靈.");
                }
                else if (m_From.Skills[SkillName.Mining].Base < 15.0)
                {
                    if (Utility.Random(100) < 55)
                    {
                        m_From.SendMessage("你什麽都沒有挖掘到.");
                    }
                    else
                    {
                        switch (Utility.Random(3))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("你挖到了寶石.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("你挖到了藥材.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("你挖到了一些裝備.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 35.0)
                {
                    if (Utility.Random(100) < 45)
                    {
                        m_From.SendMessage("你什麽都沒有挖掘到.");
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 4);
                        reg.Amount = Utility.RandomMinMax(2, 4);

                        switch (Utility.Random(5))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("你挖到了一些寶石.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("你挖到了一些藥材.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("你挖到了一些裝備.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 20, SpellbookType.Regular));
                            m_From.SendMessage("你挖到了一些卷軸.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 5, SpellbookType.Necromancer));
                            m_From.SendMessage("你挖到了一些卷軸.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 50.0)
                {
                    if (Utility.Random(100) < 35)
                    {
                        m_From.SendMessage("你什麽都沒有挖掘到.");
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 10);
                        reg.Amount = Utility.RandomMinMax(2, 10);

                        switch (Utility.Random(6))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("你挖到了一些寶石.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("你挖到了一些藥材.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("你挖到了一些裝備.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 40, SpellbookType.Regular));
                            m_From.SendMessage("你挖到了一些卷軸.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 10, SpellbookType.Necromancer));
                            m_From.SendMessage("你挖到了一些卷軸.");
                            break;

                        case 5:
                            m_From.AddToBackpack(new Bones());
                            m_From.SendMessage("你挖到了一些骨頭.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 75.0)
                {
                    if (Utility.Random(100) < 25)
                    {
                        m_From.SendMessage("你什麽都沒有挖掘到.");
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 20);
                        reg.Amount = Utility.RandomMinMax(2, 20);

                        switch (Utility.Random(7))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("你挖到了一些寶石.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("你挖到了一些藥材.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("你挖到了一些裝備.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 50, SpellbookType.Regular));
                            m_From.SendMessage("你挖到了一些卷軸.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 13, SpellbookType.Necromancer));
                            m_From.SendMessage("你挖到了一些卷軸.");
                            break;

                        case 5:
                            m_From.AddToBackpack(new Bones());
                            m_From.SendMessage("你挖到了一些骨頭.");
                            break;

                        case 6:
                            m_From.AddToBackpack(new BonePile());
                            m_From.SendMessage("你挖到了一些骨頭.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 90.0)
                {
                    if (Utility.Random(100) < 15)
                    {
                        m_From.SendMessage("你什麽都沒有挖掘到.");
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 30);
                        reg.Amount = Utility.RandomMinMax(2, 30);

                        switch (Utility.Random(8))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("你挖到了一些寶石.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("你挖到了一些藥材.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("你挖到了一些裝備.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 63, SpellbookType.Regular));
                            m_From.SendMessage("你挖到了一些卷軸.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 15, SpellbookType.Necromancer));
                            m_From.SendMessage("你挖到了一些卷軸.");
                            break;

                        case 5:
                            m_From.AddToBackpack(new Bones());
                            m_From.SendMessage("你挖到了一些骨頭.");
                            break;

                        case 6:
                            m_From.AddToBackpack(new BonePile());
                            m_From.SendMessage("你挖到了一些骨頭.");
                            break;

                        case 7:
                            m_From.AddToBackpack(new GraveItem());
                            m_From.SendMessage("你挖到了一些前人留下的寶藏.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 150.0)
                {
                    if (Utility.Random(10) < 1)//概率 zp
                    {
                        Item i;
                        switch (Utility.Random(13))
                        {
                        case 0: { i = new ArmoredNinjaBelt(); break; }

                        case 1: { i = new ButchersResolve(); break; }

                        case 2: { i = new FollowerOfTheOldLord(); break; }

                        case 3: { i = new SkirtOfTheAmazon(); break; }

                        case 4: { i = new HolyHammerOfExorcism(); break; }

                        case 5: { i = new ArmoredCloak(); break; }

                        case 6: { i = new SoulweaponBox(); break; }

                        default:
                        case 7:
                        case 8:
                        case 9:
                        case 10:
                        case 11:
                        case 12: { i = new AutoResPotion(); break; }
                        }
                        m_From.SendMessage(25, "你挖到了一些很有價值的東西.");
                        m_From.PlaySound(0x41e);
                        m_From.AddToBackpack(i);
                        m_From.SendGump(new totGump(i));
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 40);
                        reg.Amount = Utility.RandomMinMax(2, 40);

                        switch (Utility.Random(8))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("你挖到了一些寶石.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("你挖到了一些藥材.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("你挖到了一些裝備.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 63, SpellbookType.Regular));
                            m_From.SendMessage("你挖到了一些卷軸.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 15, SpellbookType.Necromancer));
                            m_From.SendMessage("你挖到了一些卷軸.");
                            break;

                        case 5:
                            m_From.AddToBackpack(new Bones());
                            m_From.SendMessage("你挖到了一些骨頭.");
                            break;

                        case 6:
                            m_From.AddToBackpack(new BonePile());
                            m_From.SendMessage("你挖到了一些骨頭.");
                            break;

                        case 7:
                            m_From.AddToBackpack(new GraveItem());
                            m_From.SendMessage("你挖到了一些前人留下的寶藏.");
                            break;
                        }
                    }
                }
                else
                {
                    m_From.SendMessage("你什麽都沒有挖掘到.");
                }

                Stop();
            }
Пример #10
0
 public override void Action(Mummy m)
 {
     Debug.Log("GO TO THE DEAD");
     m.AddTask(transform.position, Task.action.WAKE_THE_DEAD, this);
 }
Пример #11
0
        public override void OnHarvestFinished(Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested)
        {
            Map     map = from.Map;
            Point3D loc = from.Location;

            HarvestResource res = vein.PrimaryResource;

            if (res == resource)
            {
                try
                {
                    if (from.Karma > -2459)
                    {
                        Titles.AwardKarma(from, -50, true);
                    }

                    if (Utility.RandomMinMax(1, 100) < 3)                         // CHECK TO SEE IF THEY WERE WITNESSED DIGGING UP A GRAVE 2%
                    {
                        int caught = 1;
                        if (from.Skills[SkillName.Hiding].Value >= 30)
                        {
                            from.SendMessage("Someone passed by, but your stealthiness has avoided you from being seen.");
                            if (from.CheckSkill(SkillName.Stealth, 0, 100))
                            {
                                caught = 0;
                            }
                        }
                        if (caught > 0)
                        {
                            from.PrivateOverheadMessage(MessageType.Regular, 1150, false, "Someone has spotted you in the distance!", from.NetState);
                            from.SendMessage("You have been reported as a criminal!");
                            from.Criminal = true;
                            Server.Items.DisguiseTimers.RemoveDisguise(from);
                        }
                    }

                    map = from.Map;

                    if (map == null)
                    {
                        return;
                    }

                    BaseCreature spawned = new Zombie();

                    switch (Utility.Random(19))
                    {
                    case 0: spawned = new Zombie(); break;

                    case 1: spawned = new Skeleton(); break;

                    case 2: spawned = new Ghoul(); break;

                    case 3: spawned = new Shade(); break;

                    case 4: spawned = new Spectre(); break;

                    case 5: spawned = new Wraith(); break;

                    case 6: spawned = new BoneKnight(); break;

                    case 7: spawned = new BoneMagi(); break;

                    case 8: spawned = new Ghostly(); break;

                    case 9: spawned = new Lich(); break;

                    case 10: spawned = new LichLord(); break;

                    case 11: spawned = new Mummy(); break;

                    case 12: spawned = new RottingCorpse(); break;

                    case 13: spawned = new Shade(); break;

                    case 14: spawned = new SkeletalKnight(); break;

                    case 15: spawned = new SkeletalWizard(); break;

                    case 16: spawned = new SkeletalMage(); break;

                    case 17: spawned = new Phantom(); break;

                    case 18: spawned = new Vampire(); break;
                    }

                    int nSpiritSpeak = (int)(from.Skills[SkillName.SpiritSpeak].Value / 10);

                    string sSaying = "";
                    switch (Utility.Random(9))
                    {
                    case 0: sSaying = "Who has disturbed me!"; break;

                    case 1: sSaying = "You dare steal from my grave?"; break;

                    case 2: sSaying = "Those that take from me will join me!"; break;

                    case 3: sSaying = "Your soul is now mine for the taking!"; break;

                    case 4: sSaying = "Who dares waken me?"; break;

                    case 5: sSaying = "Your life will be extinguished!"; break;

                    case 6: sSaying = "Do you have no respect for the dead?"; break;

                    case 7: sSaying = "I have been waiting to feast off the living!"; break;

                    case 8: sSaying = "Soon you will join my legion of the dead!"; break;
                    }

                    if ((spawned != null) && (Utility.Random(100) > (nSpiritSpeak + 85)))                             // 10% chance you will get a grave raiser
                    {
                        from.CheckSkill(SkillName.SpiritSpeak, 0, 100);
                        int offset = Utility.Random(8) * 2;

                        for (int i = 0; i < m_Offsets.Length; i += 2)
                        {
                            int x = from.X + m_Offsets[(offset + i) % m_Offsets.Length];
                            int y = from.Y + m_Offsets[(offset + i + 1) % m_Offsets.Length];

                            if (map.CanSpawnMobile(x, y, from.Z))
                            {
                                spawned.OnBeforeSpawn(new Point3D(x, y, from.Z), map);
                                spawned.Home      = new Point3D(x, y, from.Z);
                                spawned.RangeHome = 5;
                                spawned.Title    += " [Awakened]";
                                spawned.MoveToWorld(new Point3D(x, y, from.Z), map);
                                spawned.Say(sSaying);
                                spawned.ControlSlots = 666;
                                spawned.Combatant    = from;
                                return;
                            }
                            else
                            {
                                int z = map.GetAverageZ(x, y);

                                if (map.CanSpawnMobile(x, y, z))
                                {
                                    spawned.OnBeforeSpawn(new Point3D(x, y, z), map);
                                    spawned.Home      = new Point3D(x, y, z);
                                    spawned.RangeHome = 5;
                                    spawned.Title    += " [Awakened]";
                                    spawned.MoveToWorld(new Point3D(x, y, z), map);
                                    spawned.Say(sSaying);
                                    spawned.ControlSlots = 666;
                                    spawned.Combatant    = from;
                                    return;
                                }
                            }
                        }
                        spawned.OnBeforeSpawn(from.Location, from.Map);
                        spawned.Home      = from.Location;
                        spawned.RangeHome = 5;
                        spawned.Title    += " [Awakened]";
                        spawned.MoveToWorld(from.Location, from.Map);
                        spawned.Say(sSaying);
                        spawned.ControlSlots = 666;
                        spawned.Combatant    = from;
                    }

                    int digger = (int)(from.Skills[SkillName.Forensics].Value / 10);
                    if ((2 + digger) > Utility.Random(100))                       // chance to dig up a box
                    {
                        if (from.CheckSkill(SkillName.Forensics, 0, 125))
                        {
                            Item chest = new GraveChest(6, from);
                            switch (Utility.Random(10 + digger))
                            {
                            case 0: chest = new GraveChest(1, from); break;

                            case 1: chest = new GraveChest(1, from); break;

                            case 2: chest = new GraveChest(1, from); break;

                            case 3: chest = new GraveChest(1, from); break;

                            case 4: chest = new GraveChest(1, from); break;

                            case 5: chest = new GraveChest(1, from); break;

                            case 6: chest = new GraveChest(2, from); break;

                            case 7: chest = new GraveChest(2, from); break;

                            case 8: chest = new GraveChest(2, from); break;

                            case 9: chest = new GraveChest(2, from); break;

                            case 10: chest = new GraveChest(2, from); break;

                            case 11: chest = new GraveChest(3, from); break;

                            case 12: chest = new GraveChest(3, from); break;

                            case 13: chest = new GraveChest(3, from); break;

                            case 14: chest = new GraveChest(3, from); break;

                            case 15: chest = new GraveChest(4, from); break;

                            case 16: chest = new GraveChest(4, from); break;

                            case 17: chest = new GraveChest(4, from); break;

                            case 18: chest = new GraveChest(5, from); break;

                            case 19: chest = new GraveChest(5, from); break;
                            }
                            if (chest != null)
                            {
                                chest.MoveToWorld(loc, map);
                                from.SendMessage("you dig up a graveyard chest.");
                            }
                        }
                    }
                }
                catch
                {
                }
            }
        }
Пример #12
0
 /*
  * This function adds a task to the mummy.
  * The function is called automaticly.
  * input:
  * Mummy m - the mummy that perform the action.
  */
 public override void Action(Mummy m)
 {
     m.AddTask(transform.position, Task.action.WAKE_THE_DEAD, this);
 }
Пример #13
0
        public static void OpenCoffin(Mobile from, int item, int level)
        {
            if (Utility.RandomMinMax(1, 10) == 1)                 // 10% CHANCE FOR RAISING DEAD IN COFFINS
            {
                if (item == 0x2800 || item == 0x2801 || item == 0x27E9 || item == 0x27EA || item == 0x27E0 || item == 0x280A || item == 0x2802 || item == 0x2803)
                {
                    int seance = (int)(from.Skills[SkillName.SpiritSpeak].Value);

                    if (!Server.Misc.GetPlayerInfo.LuckyPlayer(from.Luck) && Utility.RandomMinMax(1, 100) > seance)
                    {
                        if (level > 6)
                        {
                            level = 6;
                        }
                        level = level * 3;

                        from.RevealingAction();

                        BaseCreature spawned = new Zombie();

                        switch (Utility.Random(level))
                        {
                        case 0: spawned = new Skeleton(); break;

                        case 1: spawned = new Zombie(); break;

                        case 2: spawned = new Ghoul(); break;

                        case 3: spawned = new Shade(); break;

                        case 4: spawned = new Spectre(); break;

                        case 5: spawned = new Wraith(); break;

                        case 6: spawned = new Phantom(); break;

                        case 7: spawned = new SkeletalWizard(); break;

                        case 8: spawned = new BoneKnight(); break;

                        case 9: spawned = new BoneMagi(); break;

                        case 10: spawned = new SkeletalKnight(); break;

                        case 11: spawned = new SkeletalMage(); break;

                        case 12: spawned = new Mummy(); break;

                        case 13: spawned = new Vampire(); break;

                        case 14: spawned = new Ghostly(); break;

                        case 15: spawned = new Lich(); break;

                        case 16: spawned = new LichLord(); break;

                        case 17: spawned = new RottingCorpse(); break;
                        }

                        string sSaying = "";
                        switch (Utility.Random(9))
                        {
                        case 0: sSaying = "Who has disturbed me!"; break;

                        case 1: sSaying = "You dare steal from my grave?"; break;

                        case 2: sSaying = "Those that take from me will join me!"; break;

                        case 3: sSaying = "Your soul is now mine for the taking!"; break;

                        case 4: sSaying = "Who dares waken me?"; break;

                        case 5: sSaying = "Your life will be extinguished!"; break;

                        case 6: sSaying = "Do you have no respect for the dead?"; break;

                        case 7: sSaying = "I have been waiting to feast off the living!"; break;

                        case 8: sSaying = "Soon you will join my legion of the dead!"; break;
                        }

                        spawned.OnBeforeSpawn(from.Location, from.Map);
                        spawned.Home      = from.Location;
                        spawned.RangeHome = 5;
                        spawned.Title    += " [Awakened]";
                        spawned.MoveToWorld(from.Location, from.Map);
                        spawned.Say(sSaying);
                        spawned.ControlSlots = 666;
                        spawned.Combatant    = from;
                    }
                }
            }
        }
Пример #14
0
            protected override void OnTick()
            {
                Item gem = Loot.RandomGem();
                Item reg = Loot.RandomPossibleReagent();

                Item equip;

                equip = Loot.RandomArmorOrShieldOrWeaponOrJewelry();

                if (m_Item != null)
                {
                    m_Item.IsDigging = false;
                }

                if (equip is BaseWeapon)
                {
                    BaseWeapon weapon = (BaseWeapon)equip;

                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats(out attributeCount, out min, out max);

                    BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
                }
                else if (equip is BaseArmor)
                {
                    BaseArmor armor = (BaseArmor)equip;

                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats(out attributeCount, out min, out max);

                    BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
                }
                else if (equip is BaseJewel)
                {
                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats(out attributeCount, out min, out max);

                    BaseRunicTool.ApplyAttributesTo((BaseJewel)equip, attributeCount, min, max);
                }

                if (Utility.Random(100) < 85)
                {
                    switch (Utility.Random(15))
                    {
                    case 0:
                        Skeleton skel = new Skeleton();
                        skel.Location  = m_From.Location;
                        skel.Map       = m_From.Map;
                        skel.Combatant = m_From;

                        World.AddMobile(skel);
                        break;

                    case 1:
                        Ghoul ghoul = new Ghoul();
                        ghoul.Location  = m_From.Location;
                        ghoul.Map       = m_From.Map;
                        ghoul.Combatant = m_From;

                        World.AddMobile(ghoul);
                        break;

                    case 2:
                        Wraith wraith = new Wraith();
                        wraith.Location  = m_From.Location;
                        wraith.Map       = m_From.Map;
                        wraith.Combatant = m_From;

                        World.AddMobile(wraith);
                        break;

                    case 3:
                        Lich lich = new Lich();
                        lich.Location  = m_From.Location;
                        lich.Map       = m_From.Map;
                        lich.Combatant = m_From;

                        World.AddMobile(lich);
                        break;

                    case 4:
                        LichLord lichl = new LichLord();
                        lichl.Location  = m_From.Location;
                        lichl.Map       = m_From.Map;
                        lichl.Combatant = m_From;

                        World.AddMobile(lichl);
                        break;

                    case 5:
                        AncientLich alich = new AncientLich();
                        alich.Location  = m_From.Location;
                        alich.Map       = m_From.Map;
                        alich.Combatant = m_From;

                        World.AddMobile(alich);
                        break;

                    case 6:
                        Mummy mum = new Mummy();
                        mum.Location  = m_From.Location;
                        mum.Map       = m_From.Map;
                        mum.Combatant = m_From;

                        World.AddMobile(mum);
                        break;

                    case 7:
                        Zombie zom = new Zombie();
                        zom.Location  = m_From.Location;
                        zom.Map       = m_From.Map;
                        zom.Combatant = m_From;

                        World.AddMobile(zom);
                        break;

                    case 8:
                        SkeletalKnight sk = new SkeletalKnight();
                        sk.Location  = m_From.Location;
                        sk.Map       = m_From.Map;
                        sk.Combatant = m_From;

                        World.AddMobile(sk);
                        break;

                    case 9:
                        SkeletalMage sm = new SkeletalMage();
                        sm.Location  = m_From.Location;
                        sm.Map       = m_From.Map;
                        sm.Combatant = m_From;

                        World.AddMobile(sm);
                        break;

                    case 10:
                        BoneKnight bk = new BoneKnight();
                        bk.Location  = m_From.Location;
                        bk.Map       = m_From.Map;
                        bk.Combatant = m_From;

                        World.AddMobile(bk);
                        break;

                    case 11:
                        BoneMagi bm = new BoneMagi();
                        bm.Location  = m_From.Location;
                        bm.Map       = m_From.Map;
                        bm.Combatant = m_From;

                        World.AddMobile(bm);
                        break;

                    case 12:
                        Spectre spec = new Spectre();
                        spec.Location  = m_From.Location;
                        spec.Map       = m_From.Map;
                        spec.Combatant = m_From;

                        World.AddMobile(spec);
                        break;

                    case 13:
                        Shade shade = new Shade();
                        shade.Location  = m_From.Location;
                        shade.Map       = m_From.Map;
                        shade.Combatant = m_From;

                        World.AddMobile(shade);
                        break;
                    }
                    m_From.SendMessage("The spirits have rose from the dead..");
                }
                else if (m_From.Skills[SkillName.Mining].Base < 15.0)
                {
                    if (Utility.Random(100) < 85)
                    {
                        m_From.SendMessage("You fail to dig anything up.");
                    }
                    else
                    {
                        switch (Utility.Random(3))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("You dig up a gem.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("You dig up a reagent.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("You dig up some equipment.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 35.0)
                {
                    if (Utility.Random(100) < 85)
                    {
                        m_From.SendMessage("You fail to dig anything up.");
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 4);
                        reg.Amount = Utility.RandomMinMax(2, 4);

                        switch (Utility.Random(5))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("You dig up some gems.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("You dig up some reagents.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("You dig up some equipment.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 20, SpellbookType.Regular));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 5, SpellbookType.Necromancer));
                            m_From.SendMessage("You dig up a scroll.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 50.0)
                {
                    if (Utility.Random(100) < 85)
                    {
                        m_From.SendMessage("You fail to dig anything up.");
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 10);
                        reg.Amount = Utility.RandomMinMax(2, 10);

                        switch (Utility.Random(6))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("You dig up some gems.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("You dig up some reagents.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("You dig up some equipment.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 40, SpellbookType.Regular));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 10, SpellbookType.Regular));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 5:
                            m_From.AddToBackpack(new Bones());
                            m_From.SendMessage("You dig up a bones.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 75.0)
                {
                    if (Utility.Random(100) < 85)
                    {
                        m_From.SendMessage("You fail to dig anything up.");
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 20);
                        reg.Amount = Utility.RandomMinMax(2, 20);

                        switch (Utility.Random(7))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("You dig up some gems.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("You dig up some reagents.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("You dig up some equipment.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 50, SpellbookType.Regular));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 13, SpellbookType.Necromancer));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 5:
                            m_From.AddToBackpack(new Bones());
                            m_From.SendMessage("You dig up a bones.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 90.0)
                {
                    if (Utility.Random(100) < 85)
                    {
                        m_From.SendMessage("You fail to dig anything up.");
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(10, 30);
                        reg.Amount = Utility.RandomMinMax(10, 30);

                        switch (Utility.Random(8))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("You dig up some gems.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("You dig up some reagents.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("You dig up some equipment.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 63, SpellbookType.Regular));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 15, SpellbookType.Necromancer));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 5:
                            m_From.AddToBackpack(new Bones());
                            m_From.SendMessage("You dig up a bones.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 150.0)
                {
                    if (Utility.Random(500) < 5)
                    {
                        m_From.SendMessage("You dig up and item of great value.");
                        switch (Utility.Random(5))
                        {
                        case 0:
                            m_From.AddToBackpack(new ArmoredRobe());
                            break;

                        case 1:
                            m_From.AddToBackpack(new ButchersResolve());
                            break;

                        case 2:
                            m_From.AddToBackpack(new FollowerOfTheOldLord());
                            break;

                        case 3:
                            m_From.AddToBackpack(new SkirtOfTheAmazon());
                            break;

                        case 4:
                            m_From.AddToBackpack(new HolyHammerOfExorcism());
                            break;
                        }
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 40);
                        reg.Amount = Utility.RandomMinMax(2, 40);

                        switch (Utility.Random(8))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("You dig up some gems.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("You dig up some reagents.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("You dig up some equipment.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 63, SpellbookType.Regular));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 15, SpellbookType.Necromancer));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 5:
                            m_From.AddToBackpack(new Bones());
                            m_From.SendMessage("You dig up a bones.");
                            break;
                        }
                    }
                }
                else
                {
                    m_From.SendMessage("You fail to dig anything up.");
                }

                Stop();
            }
Пример #15
0
 public override void Action(Mummy m)
 {
     m.AddTask(transform.position, Task.action.WOOD);
 }