Пример #1
0
 private void FindPlayer()
 {
     player = FindObjectOfType <PlayerWave>();
     if (!player)
     {
         Debug.LogError("No Player Object Found");
         gameObject.SetActive(false);    //Disable Object
     }
 }
Пример #2
0
 private void FindPlayer()
 {
     player = FindObjectOfType <PlayerWave>();
     if (!player)
     {
         Debug.LogError("No Player Found In Tutorial Scene");
         enabled = false;
     }
 }