public rush_stay(float anim_time, float stay_time, Transform transform, GameObject traget, Vector2 oriPos, BasicDelegate.withNone callback) : base(anim_time) { this.transform = transform; this.animTime = anim_time; this.stayTime = stay_time; nowTraget = traget; this.oriPos = oriPos; onTriggerEff = callback; }
public bool rushMainStart(float animTime, float stayTime, GameObject traget, BasicDelegate.withNone callback) { if (rush_main != null) { return(false); } else { rush_main = new rush_stay(animTime, stayTime, transform, traget, oriPos, callback); Timer.main.logInTimer(rushUpdate); return(true); } }