public AllianceBigFighterMkII(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player, Movement movement) :
     base(Game, spriteSheet, player)
 {
     Setup();
     this.movement = movement;
 }
 public AllianceBigFighterMkII(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
     Setup();
 }