public AllianceBigFighterMkII(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player, Movement movement) : base(Game, spriteSheet, player) { Setup(); this.movement = movement; }
public AllianceBigFighterMkII(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { Setup(); }