private void GranadeDamageUpgrade() { playerVal.UpdateValues("granadeDamage", 50); playerVal.UpdateCoinsValue(-actualGranadeDamageUpgradeCost); timesGranadeDamageUpgraded += 1; UpdateButtonsValues(); }
public void UpdateRecord() { int endResult = ((difficultyLevel * 50) + actualDistanceWalked); if (endResult >= playerVal.distanceRecord) { playerVal.UpdateValues("distanceRecord", endResult); recordText.GetComponent <Text>().text = "YOU ARE " + endResult.ToString() + "m CLOSER TO INFINITY!"; } }