public void Initialize() { GameObject gTeam = GameObject.FindGameObjectWithTag("Player Team"); Team team = gTeam.GetComponent<Team>(); m_myTeam = team.m_teamNumber; // Cache the global storage for health data GameObject healthValues = GameObject.Find ("Player Values"); m_manaPool = healthValues.GetComponent<PlayerValues>(); m_allyPercentages = m_manaPool.GetMyTeamMP(Network.player, out m_myTeam); m_enemyPercentages = m_manaPool.GetOppTeamMP(m_myTeam); initialized = true; }