public Player(string name) { Name = name; _playerValidator = new PlayerValidator( GameSettings.Instance.NumberOfBattleShips, GameSettings.Instance.NumberOfDestroyerShips); }
public override ValidationResult Validate() { var playerValidator = new PlayerValidator(); var validationResult = playerValidator.Validate(this); SetValidationResult(validationResult); return(validationResult); }
public void SetUp() { _player = TestHelper.CreatePlayer(); _result = TestHelper.CreateResults(); _playerList = TestHelper.PlayerList(); _playerValidator = new PlayerValidator(); _playerRepository = new PlayerRepository(); _playerRepositoryStub = new PlayerRespositoryStub(); _service = new ResultsService(new PlayerRespositoryStub(), new ResultsRespositoryStub()); }
public PlayerController( ILogger <PlayerController> logger, IDistributedCache cache, PlayerValidator validator, PlayerService playerService, IHubContext <AppHub, IAppHubEvent> hub, IMapper mapper ) : base(logger, cache, validator) { PlayerService = playerService; Hub = hub; Mapper = mapper; }
private void AddNewPlayerBtn_Click(object sender, System.EventArgs e) { var newPlayerName = mNewPlayerName.Text + (mCaptain.Checked ? "*" : "") + (mKeeper.Checked ? "†" : ""); var valid = new PlayerValidator(Access.PlayerService.GetPlayersPerTeamPerMatch(SelectedTeam == "Batting" ? BattingTeamId : BowlingTeamId, MatchId)).Validate(newPlayerName); if (valid.Any()) { Toast.MakeText(this, string.Join(System.Environment.NewLine, valid.ToArray()), ToastLength.Long).Show(); } else { Access.PlayerService.AddPlayer(SelectedTeam == "Batting" ? BattingTeamId : BowlingTeamId, MatchId, newPlayerName); GetPlayers_SetAdapter(); } mNewPlayerName.Text = string.Empty; mCaptain.Checked = false; mKeeper.Checked = false; }
public void Run() { var player01 = new Player { Id = 1.ToGuid(), Name = "Squall Leonhart", Color = Color.Magenta, Cards = new List <Card> { CardBuilder.Build(1).WithPoints(5, 6, 5, 4), CardBuilder.Build(2).WithPoints(5, 7, 2, 3), CardBuilder.Build(3).WithPoints(3, 6, 2, 6), CardBuilder.Build(4).WithPoints(7, 1, 6, 4), CardBuilder.Build(5).WithPoints(3, 6, 2, 7) } }; var player02 = new Player { Id = 2.ToGuid(), Name = "Rinoa Heartilly", Color = Color.Blue, Cards = new List <Card> { CardBuilder.Build(6).WithPoints(4, 6, 9, 10), CardBuilder.Build(7).WithPoints(10, 4, 10, 2), CardBuilder.Build(8).WithPoints(6, 8, 5, 10), CardBuilder.Build(9).WithPoints(2, 9, 6, 10), CardBuilder.Build(10).WithPoints(3, 5, 10, 8) } }; var newGameCommand = new NewGameCommand { Rows = 3, Columns = 3, EnableSameRule = false, EnableSameWallRule = false, EnablePlusRule = false, EnableComboRule = false, EnableElementalRule = false, ProbabilityOfElementary = 0.2d, StartPlayerId = player02.Id, Players = new List <Player> { player01, player02 } }; var cardValidator = new CardValidator(); var playerValidator = new PlayerValidator(cardValidator); var newGameCommandValidator = new NewGameCommandValidator(playerValidator); var gameService = new GameService(newGameCommandValidator); var game = gameService.CreateNewGame(newGameCommand); Assert.AreEqual(game.Board.Rows, 3); Assert.AreEqual(game.Board.Columns, 3); for (var row = 0; row < game.Board.Rows; row++) { for (var column = 0; column < game.Board.Columns; column++) { Assert.IsTrue(game.Board[row, column].Empty); } } Assert.AreEqual(player01.Cards.Count, 5); Assert.AreEqual(player02.Cards.Count, 5); Assert.AreEqual(game.CurrentPlayer.Id, player02.Id); Assert.AreEqual(5, game.Scoreboard[player01.Id]); Assert.AreEqual(5, game.Scoreboard[player02.Id]); Assert.IsFalse(game.Finished); /* 1º JOGADA */ game.Play(new PlayCommand(player02.Id, 10, 0, 0)); Assert.IsFalse(game.Board[0, 0].Empty); Assert.AreEqual(game.Board[0, 0].Card.Id, 10.ToGuid()); Assert.AreEqual(game.Board[0, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[0, 1].Empty); Assert.IsTrue(game.Board[0, 2].Empty); Assert.IsTrue(game.Board[1, 0].Empty); Assert.IsTrue(game.Board[1, 1].Empty); Assert.IsTrue(game.Board[1, 2].Empty); Assert.IsTrue(game.Board[2, 0].Empty); Assert.IsTrue(game.Board[2, 1].Empty); Assert.IsTrue(game.Board[2, 2].Empty); Assert.AreEqual(5, game.Scoreboard[player01.Id]); Assert.AreEqual(5, game.Scoreboard[player02.Id]); Assert.IsFalse(game.Finished); /* 2º JOGADA */ game.Play(new PlayCommand(player01.Id, 1, 2, 0)); Assert.IsFalse(game.Board[0, 0].Empty); Assert.AreEqual(game.Board[0, 0].Card.Id, 10.ToGuid()); Assert.AreEqual(game.Board[0, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[0, 1].Empty); Assert.IsTrue(game.Board[0, 2].Empty); Assert.IsTrue(game.Board[1, 0].Empty); Assert.IsTrue(game.Board[1, 1].Empty); Assert.IsTrue(game.Board[1, 2].Empty); Assert.IsFalse(game.Board[2, 0].Empty); Assert.AreEqual(game.Board[2, 0].Card.Id, 1.ToGuid()); Assert.AreEqual(game.Board[2, 0].Owner.Id, player01.Id); Assert.IsTrue(game.Board[2, 1].Empty); Assert.IsTrue(game.Board[2, 2].Empty); Assert.AreEqual(5, game.Scoreboard[player01.Id]); Assert.AreEqual(5, game.Scoreboard[player02.Id]); Assert.IsFalse(game.Finished); /* 3º JOGADA */ game.Play(new PlayCommand(player02.Id, 6, 1, 0)); Assert.IsFalse(game.Board[0, 0].Empty); Assert.AreEqual(game.Board[0, 0].Card.Id, 10.ToGuid()); Assert.AreEqual(game.Board[0, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[0, 1].Empty); Assert.IsTrue(game.Board[0, 2].Empty); Assert.IsFalse(game.Board[1, 0].Empty); Assert.AreEqual(game.Board[1, 0].Card.Id, 6.ToGuid()); Assert.AreEqual(game.Board[1, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[1, 1].Empty); Assert.IsTrue(game.Board[1, 2].Empty); Assert.IsFalse(game.Board[2, 0].Empty); Assert.AreEqual(game.Board[2, 0].Card.Id, 1.ToGuid()); Assert.AreEqual(game.Board[2, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[2, 1].Empty); Assert.IsTrue(game.Board[2, 2].Empty); Assert.AreEqual(4, game.Scoreboard[player01.Id]); Assert.AreEqual(6, game.Scoreboard[player02.Id]); Assert.IsFalse(game.Finished); /* 4º JOGADA */ game.Play(new PlayCommand(player01.Id, 2, 1, 2)); Assert.IsFalse(game.Board[0, 0].Empty); Assert.AreEqual(game.Board[0, 0].Card.Id, 10.ToGuid()); Assert.AreEqual(game.Board[0, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[0, 1].Empty); Assert.IsTrue(game.Board[0, 2].Empty); Assert.IsFalse(game.Board[1, 0].Empty); Assert.AreEqual(game.Board[1, 0].Card.Id, 6.ToGuid()); Assert.AreEqual(game.Board[1, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[1, 1].Empty); Assert.IsFalse(game.Board[1, 2].Empty); Assert.AreEqual(game.Board[1, 2].Card.Id, 2.ToGuid()); Assert.AreEqual(game.Board[1, 2].Owner.Id, player01.Id); Assert.IsFalse(game.Board[2, 0].Empty); Assert.AreEqual(game.Board[2, 0].Card.Id, 1.ToGuid()); Assert.AreEqual(game.Board[2, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[2, 1].Empty); Assert.IsTrue(game.Board[2, 2].Empty); Assert.AreEqual(4, game.Scoreboard[player01.Id]); Assert.AreEqual(6, game.Scoreboard[player02.Id]); Assert.IsFalse(game.Finished); /* 5º JOGADA */ game.Play(new PlayCommand(player02.Id, 8, 2, 2)); Assert.IsFalse(game.Board[0, 0].Empty); Assert.AreEqual(game.Board[0, 0].Card.Id, 10.ToGuid()); Assert.AreEqual(game.Board[0, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[0, 1].Empty); Assert.IsTrue(game.Board[0, 2].Empty); Assert.IsFalse(game.Board[1, 0].Empty); Assert.AreEqual(game.Board[1, 0].Card.Id, 6.ToGuid()); Assert.AreEqual(game.Board[1, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[1, 1].Empty); Assert.IsFalse(game.Board[1, 2].Empty); Assert.AreEqual(game.Board[1, 2].Card.Id, 2.ToGuid()); Assert.AreEqual(game.Board[1, 2].Owner.Id, player02.Id); Assert.IsFalse(game.Board[2, 0].Empty); Assert.AreEqual(game.Board[2, 0].Card.Id, 1.ToGuid()); Assert.AreEqual(game.Board[2, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[2, 1].Empty); Assert.IsFalse(game.Board[2, 2].Empty); Assert.AreEqual(game.Board[2, 2].Card.Id, 8.ToGuid()); Assert.AreEqual(game.Board[2, 2].Owner.Id, player02.Id); Assert.AreEqual(3, game.Scoreboard[player01.Id]); Assert.AreEqual(7, game.Scoreboard[player02.Id]); Assert.IsFalse(game.Finished); /* 6º JOGADA */ game.Play(new PlayCommand(player01.Id, 3, 2, 1)); Assert.IsFalse(game.Board[0, 0].Empty); Assert.AreEqual(game.Board[0, 0].Card.Id, 10.ToGuid()); Assert.AreEqual(game.Board[0, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[0, 1].Empty); Assert.IsTrue(game.Board[0, 2].Empty); Assert.IsFalse(game.Board[1, 0].Empty); Assert.AreEqual(game.Board[1, 0].Card.Id, 6.ToGuid()); Assert.AreEqual(game.Board[1, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[1, 1].Empty); Assert.IsFalse(game.Board[1, 2].Empty); Assert.AreEqual(game.Board[1, 2].Card.Id, 2.ToGuid()); Assert.AreEqual(game.Board[1, 2].Owner.Id, player02.Id); Assert.IsFalse(game.Board[2, 0].Empty); Assert.AreEqual(game.Board[2, 0].Card.Id, 1.ToGuid()); Assert.AreEqual(game.Board[2, 0].Owner.Id, player02.Id); Assert.IsFalse(game.Board[2, 1].Empty); Assert.AreEqual(game.Board[2, 1].Card.Id, 3.ToGuid()); Assert.AreEqual(game.Board[2, 1].Owner.Id, player01.Id); Assert.IsFalse(game.Board[2, 2].Empty); Assert.AreEqual(game.Board[2, 2].Card.Id, 8.ToGuid()); Assert.AreEqual(game.Board[2, 2].Owner.Id, player02.Id); Assert.AreEqual(3, game.Scoreboard[player01.Id]); Assert.AreEqual(7, game.Scoreboard[player02.Id]); Assert.IsFalse(game.Finished); /* 7º JOGADA */ game.Play(new PlayCommand(player02.Id, 9, 1, 1)); Assert.IsFalse(game.Board[0, 0].Empty); Assert.AreEqual(game.Board[0, 0].Card.Id, 10.ToGuid()); Assert.AreEqual(game.Board[0, 0].Owner.Id, player02.Id); Assert.IsTrue(game.Board[0, 1].Empty); Assert.IsTrue(game.Board[0, 2].Empty); Assert.IsFalse(game.Board[1, 0].Empty); Assert.AreEqual(game.Board[1, 0].Card.Id, 6.ToGuid()); Assert.AreEqual(game.Board[1, 0].Owner.Id, player02.Id); Assert.IsFalse(game.Board[1, 1].Empty); Assert.AreEqual(game.Board[1, 1].Card.Id, 9.ToGuid()); Assert.AreEqual(game.Board[1, 1].Owner.Id, player02.Id); Assert.IsFalse(game.Board[1, 2].Empty); Assert.AreEqual(game.Board[1, 2].Card.Id, 2.ToGuid()); Assert.AreEqual(game.Board[1, 2].Owner.Id, player02.Id); Assert.IsFalse(game.Board[2, 0].Empty); Assert.AreEqual(game.Board[2, 0].Card.Id, 1.ToGuid()); Assert.AreEqual(game.Board[2, 0].Owner.Id, player02.Id); Assert.IsFalse(game.Board[2, 1].Empty); Assert.AreEqual(game.Board[2, 1].Card.Id, 3.ToGuid()); Assert.AreEqual(game.Board[2, 1].Owner.Id, player02.Id); Assert.IsFalse(game.Board[2, 2].Empty); Assert.AreEqual(game.Board[2, 2].Card.Id, 8.ToGuid()); Assert.AreEqual(game.Board[2, 2].Owner.Id, player02.Id); Assert.AreEqual(2, game.Scoreboard[player01.Id]); Assert.AreEqual(8, game.Scoreboard[player02.Id]); Assert.IsFalse(game.Finished); /* 8º JOGADA */ game.Play(new PlayCommand(player01.Id, 4, 0, 1)); Assert.IsFalse(game.Board[0, 0].Empty); Assert.AreEqual(game.Board[0, 0].Card.Id, 10.ToGuid()); Assert.AreEqual(game.Board[0, 0].Owner.Id, player02.Id); Assert.IsFalse(game.Board[0, 1].Empty); Assert.AreEqual(game.Board[0, 1].Card.Id, 4.ToGuid()); Assert.AreEqual(game.Board[0, 1].Owner.Id, player01.Id); Assert.IsTrue(game.Board[0, 2].Empty); Assert.IsFalse(game.Board[1, 0].Empty); Assert.AreEqual(game.Board[1, 0].Card.Id, 6.ToGuid()); Assert.AreEqual(game.Board[1, 0].Owner.Id, player02.Id); Assert.IsFalse(game.Board[1, 1].Empty); Assert.AreEqual(game.Board[1, 1].Card.Id, 9.ToGuid()); Assert.AreEqual(game.Board[1, 1].Owner.Id, player02.Id); Assert.IsFalse(game.Board[1, 2].Empty); Assert.AreEqual(game.Board[1, 2].Card.Id, 2.ToGuid()); Assert.AreEqual(game.Board[1, 2].Owner.Id, player02.Id); Assert.IsFalse(game.Board[2, 0].Empty); Assert.AreEqual(game.Board[2, 0].Card.Id, 1.ToGuid()); Assert.AreEqual(game.Board[2, 0].Owner.Id, player02.Id); Assert.IsFalse(game.Board[2, 1].Empty); Assert.AreEqual(game.Board[2, 1].Card.Id, 3.ToGuid()); Assert.AreEqual(game.Board[2, 1].Owner.Id, player02.Id); Assert.IsFalse(game.Board[2, 2].Empty); Assert.AreEqual(game.Board[2, 2].Card.Id, 8.ToGuid()); Assert.AreEqual(game.Board[2, 2].Owner.Id, player02.Id); Assert.AreEqual(2, game.Scoreboard[player01.Id]); Assert.AreEqual(8, game.Scoreboard[player02.Id]); Assert.IsFalse(game.Finished); /* 9º JOGADA */ game.Play(new PlayCommand(player02.Id, 7, 0, 2)); Assert.IsFalse(game.Board[0, 0].Empty); Assert.AreEqual(game.Board[0, 0].Card.Id, 10.ToGuid()); Assert.AreEqual(game.Board[0, 0].Owner.Id, player02.Id); Assert.IsFalse(game.Board[0, 1].Empty); Assert.AreEqual(game.Board[0, 1].Card.Id, 4.ToGuid()); Assert.AreEqual(game.Board[0, 1].Owner.Id, player02.Id); Assert.IsFalse(game.Board[0, 2].Empty); Assert.AreEqual(game.Board[0, 2].Card.Id, 7.ToGuid()); Assert.AreEqual(game.Board[0, 2].Owner.Id, player02.Id); Assert.IsFalse(game.Board[1, 0].Empty); Assert.AreEqual(game.Board[1, 0].Card.Id, 6.ToGuid()); Assert.AreEqual(game.Board[1, 0].Owner.Id, player02.Id); Assert.IsFalse(game.Board[1, 1].Empty); Assert.AreEqual(game.Board[1, 1].Card.Id, 9.ToGuid()); Assert.AreEqual(game.Board[1, 1].Owner.Id, player02.Id); Assert.IsFalse(game.Board[1, 2].Empty); Assert.AreEqual(game.Board[1, 2].Card.Id, 2.ToGuid()); Assert.AreEqual(game.Board[1, 2].Owner.Id, player02.Id); Assert.IsFalse(game.Board[2, 0].Empty); Assert.AreEqual(game.Board[2, 0].Card.Id, 1.ToGuid()); Assert.AreEqual(game.Board[2, 0].Owner.Id, player02.Id); Assert.IsFalse(game.Board[2, 1].Empty); Assert.AreEqual(game.Board[2, 1].Card.Id, 3.ToGuid()); Assert.AreEqual(game.Board[2, 1].Owner.Id, player02.Id); Assert.IsFalse(game.Board[2, 2].Empty); Assert.AreEqual(game.Board[2, 2].Card.Id, 8.ToGuid()); Assert.AreEqual(game.Board[2, 2].Owner.Id, player02.Id); Assert.AreEqual(1, game.Scoreboard[player01.Id]); Assert.AreEqual(9, game.Scoreboard[player02.Id]); Assert.IsTrue(game.Finished); }
private void ValidatePlayers() { PlayerValidator v = new PlayerValidator(mTool.GetKey(listAttributesToolStripMenuItem.Checked, listApperanceToolStripMenuItem.Checked)); v.ValidatePlayers(mTextBox.Text); List<String> warnings = v.GetWarnings(); if (warnings.Count > 0) { StringBuilder builder = new StringBuilder(); foreach (string w in warnings) { builder.Append(w); builder.Append("\n"); } MessageForm ef = new MessageForm(SystemIcons.Warning); ef.TextClicked += new EventHandler(validatorForm_TextClicked); ef.ShowCancelButton = false; ef.MessageText = builder.ToString(); ef.Text = "Warning, verify player attributes"; ef.Closed += new EventHandler(validatorForm_Closed); ef.Show(this); } else { MessageBox.Show("No Issues Found", "Player Validation", MessageBoxButtons.OK, MessageBoxIcon.Information); } }
public PlayerService(PlayerRepository repository, TeamRepository r, PlayerValidator validator) { this.repository = repository; this.validator = validator; this.teamRepository = r; }
public void SetUp() { _playerValidator = new PlayerValidator(3, 3); }