public void OnTriggerExit(Collider other) { if (other.tag == "Player") { playerUi.MoveTextBack(); playerUi = null; } }
public void OnTriggerEnter(Collider other) { if (other.tag == "Player") { playerUi = other.GetComponent <PlayerUISystem>(); playerUi.DisplayMessageToPlayer("Enter X to break boards"); } }
// Use this for initialization void Start() { playerUi = Camera.main.GetComponent <PlayerUISystem>(); playerController = GetComponent <CharacterController>(); maxHealth = 4; playerLives = 3; playerCurrentHealth = 0; numberOfGems = 0; playerUi.DisplayPlayerHealth(playerCurrentHealth, maxHealth); playerUi.DisplayLifesText(playerLives); playerUi.DisplayGems(numberOfGems); }