public void OnTriggerExit(Collider other)
 {
     if (other.tag == "Player")
     {
         playerUi.MoveTextBack();
         playerUi = null;
     }
 }
 public void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         playerUi = other.GetComponent <PlayerUISystem>();
         playerUi.DisplayMessageToPlayer("Enter X to break boards");
     }
 }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        playerUi         = Camera.main.GetComponent <PlayerUISystem>();
        playerController = GetComponent <CharacterController>();

        maxHealth           = 4;
        playerLives         = 3;
        playerCurrentHealth = 0;
        numberOfGems        = 0;

        playerUi.DisplayPlayerHealth(playerCurrentHealth, maxHealth);
        playerUi.DisplayLifesText(playerLives);
        playerUi.DisplayGems(numberOfGems);
    }