Пример #1
0
    private void LeaveSpiritStage()
    {
        // Remove any stacks of spirit loss we have.
        if (statusEffects.ContainsKey(BattleManager.StatusEffectEnum.spiritLoss))
        {
            StatusEffectDataHolder x = statusEffects[BattleManager.StatusEffectEnum.spiritLoss];
            puim.RemoveStatusEffect(x);
            statusEffects.Remove(BattleManager.StatusEffectEnum.spiritLoss);
        }

        // Reset other penalties to normal.
        int spStage = (int)spiritStage;

        Debug.Log("Leaving stage " + spStage);
        if (spStage >= 1) // Mild loss. .33 - .67
        {
            // Reset redraw limit penalty
            cardRedrawAmount += 1;
            // Reset draw times.
            maxTurnsUntilDraw -= 1;
        }

        if (spStage >= 2) // Severe loss. 0-.33
        {
            cardRedrawAmount  += 1;
            maxTurnsUntilDraw -= 1;
        }

        Debug.Log("Card redraw is " + cardRedrawAmount);
    }